GaussianGAN: Real-Time Photorealistic controllable Human Avatars

Fuente: arXiv
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Main Authors: Lakhal, Mohamed Ilyes, Bowden, Richard
Format: Preprint
Published: 2025
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author Lakhal, Mohamed Ilyes
Bowden, Richard
author_facet Lakhal, Mohamed Ilyes
Bowden, Richard
contents Photorealistic and controllable human avatars have gained popularity in the research community thanks to rapid advances in neural rendering, providing fast and realistic synthesis tools. However, a limitation of current solutions is the presence of noticeable blurring. To solve this problem, we propose GaussianGAN, an animatable avatar approach developed for photorealistic rendering of people in real-time. We introduce a novel Gaussian splatting densification strategy to build Gaussian points from the surface of cylindrical structures around estimated skeletal limbs. Given the camera calibration, we render an accurate semantic segmentation with our novel view segmentation module. Finally, a UNet generator uses the rendered Gaussian splatting features and the segmentation maps to create photorealistic digital avatars. Our method runs in real-time with a rendering speed of 79 FPS. It outperforms previous methods regarding visual perception and quality, achieving a state-of-the-art results in terms of a pixel fidelity of 32.94db on the ZJU Mocap dataset and 33.39db on the Thuman4 dataset.
format Preprint
id arxiv_https___arxiv_org_abs_2509_01681
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GaussianGAN: Real-Time Photorealistic controllable Human Avatars
Lakhal, Mohamed Ilyes
Bowden, Richard
Computer Vision and Pattern Recognition
Photorealistic and controllable human avatars have gained popularity in the research community thanks to rapid advances in neural rendering, providing fast and realistic synthesis tools. However, a limitation of current solutions is the presence of noticeable blurring. To solve this problem, we propose GaussianGAN, an animatable avatar approach developed for photorealistic rendering of people in real-time. We introduce a novel Gaussian splatting densification strategy to build Gaussian points from the surface of cylindrical structures around estimated skeletal limbs. Given the camera calibration, we render an accurate semantic segmentation with our novel view segmentation module. Finally, a UNet generator uses the rendered Gaussian splatting features and the segmentation maps to create photorealistic digital avatars. Our method runs in real-time with a rendering speed of 79 FPS. It outperforms previous methods regarding visual perception and quality, achieving a state-of-the-art results in terms of a pixel fidelity of 32.94db on the ZJU Mocap dataset and 33.39db on the Thuman4 dataset.
title GaussianGAN: Real-Time Photorealistic controllable Human Avatars
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.01681