Saved in:
| Main Authors: | Nousias, Akis, Nousias, Stavros |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2509.01839 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization
by: Chen, Yiwen, et al.
Published: (2024)
by: Chen, Yiwen, et al.
Published: (2024)
OmniHands: Towards Robust 4D Hand Mesh Recovery via A Versatile Transformer
by: Lin, Dixuan, et al.
Published: (2024)
by: Lin, Dixuan, et al.
Published: (2024)
Mesh Neural Cellular Automata
by: Pajouheshgar, Ehsan, et al.
Published: (2023)
by: Pajouheshgar, Ehsan, et al.
Published: (2023)
MotionPhysics: Learnable Motion Distillation for Text-Guided Simulation
by: Wang, Miaowei, et al.
Published: (2026)
by: Wang, Miaowei, et al.
Published: (2026)
Geometric Algebra Meets Large Language Models: Instruction-Based Transformations of Separate Meshes in 3D, Interactive and Controllable Scenes
by: Kolyvakis, Prodromos, et al.
Published: (2024)
by: Kolyvakis, Prodromos, et al.
Published: (2024)
Progressive Rendering Distillation: Adapting Stable Diffusion for Instant Text-to-Mesh Generation without 3D Data
by: Ma, Zhiyuan, et al.
Published: (2025)
by: Ma, Zhiyuan, et al.
Published: (2025)
City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images
by: Paul, Sayan, et al.
Published: (2026)
by: Paul, Sayan, et al.
Published: (2026)
RigidFormer: Learning Rigid Dynamics using Transformers
by: Dou, Zhiyang, et al.
Published: (2026)
by: Dou, Zhiyang, et al.
Published: (2026)
SeqTex: Generate Mesh Textures in Video Sequence
by: Yuan, Ze, et al.
Published: (2025)
by: Yuan, Ze, et al.
Published: (2025)
TEXGen: a Generative Diffusion Model for Mesh Textures
by: Yu, Xin, et al.
Published: (2024)
by: Yu, Xin, et al.
Published: (2024)
Generative Escher Meshes
by: Aigerman, Noam, et al.
Published: (2023)
by: Aigerman, Noam, et al.
Published: (2023)
AJAHR: Amputated Joint Aware 3D Human Mesh Recovery
by: Cho, Hyunjin, et al.
Published: (2025)
by: Cho, Hyunjin, et al.
Published: (2025)
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes
by: Wang, Yuhan, et al.
Published: (2025)
by: Wang, Yuhan, et al.
Published: (2025)
VectorGraphNET: Graph Attention Networks for Accurate Segmentation of Complex Technical Drawings
by: Carrara, Andrea, et al.
Published: (2024)
by: Carrara, Andrea, et al.
Published: (2024)
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
by: Gao, Xiangjun, et al.
Published: (2024)
by: Gao, Xiangjun, et al.
Published: (2024)
Self-Attention Based Multi-Scale Graph Auto-Encoder Network of 3D Meshes
by: Nazir, Saqib, et al.
Published: (2025)
by: Nazir, Saqib, et al.
Published: (2025)
Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials
by: Siddiqui, Yawar, et al.
Published: (2024)
by: Siddiqui, Yawar, et al.
Published: (2024)
MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model
by: Liu, Minghua, et al.
Published: (2024)
by: Liu, Minghua, et al.
Published: (2024)
Laplace-Beltrami Operator for Gaussian Splatting
by: Zhou, Hongyu, et al.
Published: (2025)
by: Zhou, Hongyu, et al.
Published: (2025)
GenHMR: Generative Human Mesh Recovery
by: Saleem, Muhammad Usama, et al.
Published: (2024)
by: Saleem, Muhammad Usama, et al.
Published: (2024)
Parallelised Differentiable Straightest Geodesics for 3D Meshes
by: Verninas, Hippolyte, et al.
Published: (2026)
by: Verninas, Hippolyte, et al.
Published: (2026)
BOOTPLACE: Bootstrapped Object Placement with Detection Transformers
by: Zhou, Hang, et al.
Published: (2025)
by: Zhou, Hang, et al.
Published: (2025)
Lazy Diffusion Transformer for Interactive Image Editing
by: Nitzan, Yotam, et al.
Published: (2024)
by: Nitzan, Yotam, et al.
Published: (2024)
LuxDiT: Lighting Estimation with Video Diffusion Transformer
by: Liang, Ruofan, et al.
Published: (2025)
by: Liang, Ruofan, et al.
Published: (2025)
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
by: Zeng, Chong, et al.
Published: (2025)
by: Zeng, Chong, et al.
Published: (2025)
Random Walks in Self-supervised Learning for Triangular Meshes
by: Yefet, Gal, et al.
Published: (2025)
by: Yefet, Gal, et al.
Published: (2025)
MVTN: Learning Multi-View Transformations for 3D Understanding
by: Hamdi, Abdullah, et al.
Published: (2022)
by: Hamdi, Abdullah, et al.
Published: (2022)
Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
by: Wang, Weijie, et al.
Published: (2026)
by: Wang, Weijie, et al.
Published: (2026)
CADmium: Fine-Tuning Code Language Models for Text-Driven Sequential CAD Design
by: Govindarajan, Prashant, et al.
Published: (2025)
by: Govindarajan, Prashant, et al.
Published: (2025)
Learning Disentangled Speech- and Expression-Driven Blendshapes for 3D Talking Face Animation
by: Mao, Yuxiang, et al.
Published: (2025)
by: Mao, Yuxiang, et al.
Published: (2025)
MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting
by: Chang, Hanzhi, et al.
Published: (2025)
by: Chang, Hanzhi, et al.
Published: (2025)
Bayesian Mesh Optimization for Graph Neural Networks to Enhance Engineering Performance Prediction
by: Park, Jangseop, et al.
Published: (2024)
by: Park, Jangseop, et al.
Published: (2024)
MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
by: Chen, Yushuo, et al.
Published: (2024)
by: Chen, Yushuo, et al.
Published: (2024)
Training-Free Text-Guided Color Editing with Multi-Modal Diffusion Transformer
by: Yin, Zixin, et al.
Published: (2025)
by: Yin, Zixin, et al.
Published: (2025)
SVGBuilder: Component-Based Colored SVG Generation with Text-Guided Autoregressive Transformers
by: Chen, Zehao, et al.
Published: (2024)
by: Chen, Zehao, et al.
Published: (2024)
SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes
by: Sanyal, Soubhik, et al.
Published: (2023)
by: Sanyal, Soubhik, et al.
Published: (2023)
SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization
by: Wu, Lifan, et al.
Published: (2026)
by: Wu, Lifan, et al.
Published: (2026)
Malware Detection in Docker Containers: An Image is Worth a Thousand Logs
by: Nousias, Akis, et al.
Published: (2025)
by: Nousias, Akis, et al.
Published: (2025)
A Missing Data Imputation GAN for Character Sprite Generation
by: Coutinho, Flávio, et al.
Published: (2024)
by: Coutinho, Flávio, et al.
Published: (2024)
StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data
by: Mu, Yuxuan, et al.
Published: (2025)
by: Mu, Yuxuan, et al.
Published: (2025)
Similar Items
-
MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization
by: Chen, Yiwen, et al.
Published: (2024) -
OmniHands: Towards Robust 4D Hand Mesh Recovery via A Versatile Transformer
by: Lin, Dixuan, et al.
Published: (2024) -
Mesh Neural Cellular Automata
by: Pajouheshgar, Ehsan, et al.
Published: (2023) -
MotionPhysics: Learnable Motion Distillation for Text-Guided Simulation
by: Wang, Miaowei, et al.
Published: (2026) -
Geometric Algebra Meets Large Language Models: Instruction-Based Transformations of Separate Meshes in 3D, Interactive and Controllable Scenes
by: Kolyvakis, Prodromos, et al.
Published: (2024)