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Auteurs principaux: Maggiorano, Giacomo, Sosso, Alessandro, Stauffer, Gautier
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:https://arxiv.org/abs/2509.02380
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author Maggiorano, Giacomo
Sosso, Alessandro
Stauffer, Gautier
author_facet Maggiorano, Giacomo
Sosso, Alessandro
Stauffer, Gautier
contents The nucleolus is a central solution concept in cooperative game theory. While its computation is NP-hard in general, it can be computed in polynomial time for convex games; however, the only published polynomial-time algorithm relies on the ellipsoid method. We develop a combinatorial alternative based on reduced games and iterative least-core value computations. Leveraging submodular function minimization and polyhedral structure in a novel way, we obtain a faster combinatorial algorithm for computing the least-core value, improving the oracle complexity by a factor $n^3$ over previous approaches. As a consequence, we obtain a new strongly polynomial-time and combinatorial algorithm for computing the nucleolus in convex games. Preliminary analysis indicates an improved oracle complexity compared to the ellipsoid-based algorithm.
format Preprint
id arxiv_https___arxiv_org_abs_2509_02380
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Faster Algorithms for the Least-Core value and the Nucleolus in Convex Games
Maggiorano, Giacomo
Sosso, Alessandro
Stauffer, Gautier
Computer Science and Game Theory
The nucleolus is a central solution concept in cooperative game theory. While its computation is NP-hard in general, it can be computed in polynomial time for convex games; however, the only published polynomial-time algorithm relies on the ellipsoid method. We develop a combinatorial alternative based on reduced games and iterative least-core value computations. Leveraging submodular function minimization and polyhedral structure in a novel way, we obtain a faster combinatorial algorithm for computing the least-core value, improving the oracle complexity by a factor $n^3$ over previous approaches. As a consequence, we obtain a new strongly polynomial-time and combinatorial algorithm for computing the nucleolus in convex games. Preliminary analysis indicates an improved oracle complexity compared to the ellipsoid-based algorithm.
title Faster Algorithms for the Least-Core value and the Nucleolus in Convex Games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2509.02380