Gaming and Cooperation in Federated Learning: What Can Happen and How to Monitor It

Fuente: arXiv
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Autori principali: Kim, Dongseok, Choi, Hyoungsun, Rasool, Mohamed Jismy Aashik, Oh, Gisung
Natura: Preprint
Pubblicazione: 2025
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author Kim, Dongseok
Choi, Hyoungsun
Rasool, Mohamed Jismy Aashik
Oh, Gisung
author_facet Kim, Dongseok
Choi, Hyoungsun
Rasool, Mohamed Jismy Aashik
Oh, Gisung
contents The success of federated learning (FL) ultimately depends on how strategic participants behave under partial observability, yet most formulations still treat FL as a static optimization problem. We instead view FL deployments as governed strategic systems and develop an analytical framework that separates welfare-improving behavior from metric gaming. Within this framework, we introduce indices that quantify manipulability, the price of gaming, and the price of cooperation, and we use them to study how rules, information disclosure, evaluation metrics, and aggregator-switching policies reshape incentives and cooperation patterns. We derive threshold conditions for deterring harmful gaming while preserving benign cooperation, and for triggering auto-switch rules when early-warning indicators become critical. Building on these results, we construct a design toolkit including a governance checklist and a simple audit-budget allocation algorithm with a provable performance guarantee. Simulations across diverse stylized environments and a federated learning case study consistently match the qualitative and quantitative patterns predicted by our framework. Taken together, our results provide design principles and operational guidelines for reducing metric gaming while sustaining stable, high-welfare cooperation in FL platforms.
format Preprint
id arxiv_https___arxiv_org_abs_2509_02391
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Gaming and Cooperation in Federated Learning: What Can Happen and How to Monitor It
Kim, Dongseok
Choi, Hyoungsun
Rasool, Mohamed Jismy Aashik
Oh, Gisung
Machine Learning
Computer Science and Game Theory
The success of federated learning (FL) ultimately depends on how strategic participants behave under partial observability, yet most formulations still treat FL as a static optimization problem. We instead view FL deployments as governed strategic systems and develop an analytical framework that separates welfare-improving behavior from metric gaming. Within this framework, we introduce indices that quantify manipulability, the price of gaming, and the price of cooperation, and we use them to study how rules, information disclosure, evaluation metrics, and aggregator-switching policies reshape incentives and cooperation patterns. We derive threshold conditions for deterring harmful gaming while preserving benign cooperation, and for triggering auto-switch rules when early-warning indicators become critical. Building on these results, we construct a design toolkit including a governance checklist and a simple audit-budget allocation algorithm with a provable performance guarantee. Simulations across diverse stylized environments and a federated learning case study consistently match the qualitative and quantitative patterns predicted by our framework. Taken together, our results provide design principles and operational guidelines for reducing metric gaming while sustaining stable, high-welfare cooperation in FL platforms.
title Gaming and Cooperation in Federated Learning: What Can Happen and How to Monitor It
topic Machine Learning
Computer Science and Game Theory
url https://arxiv.org/abs/2509.02391