Harnessing Information in Incentive Design

Fuente: arXiv
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Autores principales: Velicheti, Raj Kiriti, Bose, Subhonmesh, Başar, Tamer
Formato: Preprint
Publicado: 2025
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author Velicheti, Raj Kiriti
Bose, Subhonmesh
Başar, Tamer
author_facet Velicheti, Raj Kiriti
Bose, Subhonmesh
Başar, Tamer
contents Incentive design deals with interaction between a principal and an agent where the former can shape the latter's utility through a policy commitment. It is well known that the principal faces an information rent when dealing with an agent that has informational advantage. In this work, we embark on a systematic study of the effect of information asymmetry in incentive design games. Specifically, we first demonstrate that it is in principal's interest to decrease this information asymmetry. To mitigate this uncertainty, we let the principal gather information either by letting the agent shape her belief (aka Information Design), or by paying to acquire it. Providing solutions to all these cases we show that while introduction of uncertainty increases the principal's cost, letting the agent shape its belief can be advantageous. We study information asymmetry and information acquisition in both matrix games and quadratic Gaussian game setups.
format Preprint
id arxiv_https___arxiv_org_abs_2509_02493
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Harnessing Information in Incentive Design
Velicheti, Raj Kiriti
Bose, Subhonmesh
Başar, Tamer
Computer Science and Game Theory
Multiagent Systems
Systems and Control
Optimization and Control
Incentive design deals with interaction between a principal and an agent where the former can shape the latter's utility through a policy commitment. It is well known that the principal faces an information rent when dealing with an agent that has informational advantage. In this work, we embark on a systematic study of the effect of information asymmetry in incentive design games. Specifically, we first demonstrate that it is in principal's interest to decrease this information asymmetry. To mitigate this uncertainty, we let the principal gather information either by letting the agent shape her belief (aka Information Design), or by paying to acquire it. Providing solutions to all these cases we show that while introduction of uncertainty increases the principal's cost, letting the agent shape its belief can be advantageous. We study information asymmetry and information acquisition in both matrix games and quadratic Gaussian game setups.
title Harnessing Information in Incentive Design
topic Computer Science and Game Theory
Multiagent Systems
Systems and Control
Optimization and Control
url https://arxiv.org/abs/2509.02493