Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robots

Fuente: arXiv
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Hauptverfasser: Liu, Minghuan, Zhu, Zhengbang, Han, Xiaoshen, Hu, Peng, Lin, Haotong, Li, Xinyao, Chen, Jingxiao, Xu, Jiafeng, Yang, Yichu, Lin, Yunfeng, Li, Xinghang, Yu, Yong, Zhang, Weinan, Kong, Tao, Kang, Bingyi
Format: Preprint
Veröffentlicht: 2025
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author Liu, Minghuan
Zhu, Zhengbang
Han, Xiaoshen
Hu, Peng
Lin, Haotong
Li, Xinyao
Chen, Jingxiao
Xu, Jiafeng
Yang, Yichu
Lin, Yunfeng
Li, Xinghang
Yu, Yong
Zhang, Weinan
Kong, Tao
Kang, Bingyi
author_facet Liu, Minghuan
Zhu, Zhengbang
Han, Xiaoshen
Hu, Peng
Lin, Haotong
Li, Xinyao
Chen, Jingxiao
Xu, Jiafeng
Yang, Yichu
Lin, Yunfeng
Li, Xinghang
Yu, Yong
Zhang, Weinan
Kong, Tao
Kang, Bingyi
contents Modern robotic manipulation primarily relies on visual observations in a 2D color space for skill learning but suffers from poor generalization. In contrast, humans, living in a 3D world, depend more on physical properties-such as distance, size, and shape-than on texture when interacting with objects. Since such 3D geometric information can be acquired from widely available depth cameras, it appears feasible to endow robots with similar perceptual capabilities. Our pilot study found that using depth cameras for manipulation is challenging, primarily due to their limited accuracy and susceptibility to various types of noise. In this work, we propose Camera Depth Models (CDMs) as a simple plugin on daily-use depth cameras, which take RGB images and raw depth signals as input and output denoised, accurate metric depth. To achieve this, we develop a neural data engine that generates high-quality paired data from simulation by modeling a depth camera's noise pattern. Our results show that CDMs achieve nearly simulation-level accuracy in depth prediction, effectively bridging the sim-to-real gap for manipulation tasks. Notably, our experiments demonstrate, for the first time, that a policy trained on raw simulated depth, without the need for adding noise or real-world fine-tuning, generalizes seamlessly to real-world robots on two challenging long-horizon tasks involving articulated, reflective, and slender objects, with little to no performance degradation. We hope our findings will inspire future research in utilizing simulation data and 3D information in general robot policies.
format Preprint
id arxiv_https___arxiv_org_abs_2509_02530
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robots
Liu, Minghuan
Zhu, Zhengbang
Han, Xiaoshen
Hu, Peng
Lin, Haotong
Li, Xinyao
Chen, Jingxiao
Xu, Jiafeng
Yang, Yichu
Lin, Yunfeng
Li, Xinghang
Yu, Yong
Zhang, Weinan
Kong, Tao
Kang, Bingyi
Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Modern robotic manipulation primarily relies on visual observations in a 2D color space for skill learning but suffers from poor generalization. In contrast, humans, living in a 3D world, depend more on physical properties-such as distance, size, and shape-than on texture when interacting with objects. Since such 3D geometric information can be acquired from widely available depth cameras, it appears feasible to endow robots with similar perceptual capabilities. Our pilot study found that using depth cameras for manipulation is challenging, primarily due to their limited accuracy and susceptibility to various types of noise. In this work, we propose Camera Depth Models (CDMs) as a simple plugin on daily-use depth cameras, which take RGB images and raw depth signals as input and output denoised, accurate metric depth. To achieve this, we develop a neural data engine that generates high-quality paired data from simulation by modeling a depth camera's noise pattern. Our results show that CDMs achieve nearly simulation-level accuracy in depth prediction, effectively bridging the sim-to-real gap for manipulation tasks. Notably, our experiments demonstrate, for the first time, that a policy trained on raw simulated depth, without the need for adding noise or real-world fine-tuning, generalizes seamlessly to real-world robots on two challenging long-horizon tasks involving articulated, reflective, and slender objects, with little to no performance degradation. We hope our findings will inspire future research in utilizing simulation data and 3D information in general robot policies.
title Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robots
topic Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.02530