Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning

Fuente: arXiv
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Auteurs principaux: Wu, Zida, Lauriere, Mathieu, Geist, Matthieu, Pietquin, Olivier, Mehta, Ankur
Format: Preprint
Publié: 2025
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author Wu, Zida
Lauriere, Mathieu
Geist, Matthieu
Pietquin, Olivier
Mehta, Ankur
author_facet Wu, Zida
Lauriere, Mathieu
Geist, Matthieu
Pietquin, Olivier
Mehta, Ankur
contents Mean Field Games (MFGs) offer a powerful framework for studying large-scale multi-agent systems. Yet, learning Nash equilibria in MFGs remains a challenging problem, particularly when the initial distribution is unknown or when the population is subject to common noise. In this paper, we introduce an efficient deep reinforcement learning (DRL) algorithm designed to achieve population-dependent Nash equilibria without relying on averaging or historical sampling, inspired by Munchausen RL and Online Mirror Descent. The resulting policy is adaptable to various initial distributions and sources of common noise. Through numerical experiments on seven canonical examples, we demonstrate that our algorithm exhibits superior convergence properties compared to state-of-the-art algorithms, particularly a DRL version of Fictitious Play for population-dependent policies. The performance in the presence of common noise underscores the robustness and adaptability of our approach.
format Preprint
id arxiv_https___arxiv_org_abs_2509_03030
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning
Wu, Zida
Lauriere, Mathieu
Geist, Matthieu
Pietquin, Olivier
Mehta, Ankur
Machine Learning
Multiagent Systems
Robotics
Systems and Control
Mean Field Games (MFGs) offer a powerful framework for studying large-scale multi-agent systems. Yet, learning Nash equilibria in MFGs remains a challenging problem, particularly when the initial distribution is unknown or when the population is subject to common noise. In this paper, we introduce an efficient deep reinforcement learning (DRL) algorithm designed to achieve population-dependent Nash equilibria without relying on averaging or historical sampling, inspired by Munchausen RL and Online Mirror Descent. The resulting policy is adaptable to various initial distributions and sources of common noise. Through numerical experiments on seven canonical examples, we demonstrate that our algorithm exhibits superior convergence properties compared to state-of-the-art algorithms, particularly a DRL version of Fictitious Play for population-dependent policies. The performance in the presence of common noise underscores the robustness and adaptability of our approach.
title Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning
topic Machine Learning
Multiagent Systems
Robotics
Systems and Control
url https://arxiv.org/abs/2509.03030