Finding My Way: Influence of Different Audio Augmented Reality Navigation Cues on User Experience and Subjective Usefulness

Fuente: arXiv
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Main Authors: Hinzmann, Sina, Vona, Francesco, Henning, Juliane, Amer, Mohamed, Abdellatif, Omar, Kojic, Tanja, Voigt-Antons, Jan-Niklas
Format: Preprint
Published: 2025
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author Hinzmann, Sina
Vona, Francesco
Henning, Juliane
Amer, Mohamed
Abdellatif, Omar
Kojic, Tanja
Voigt-Antons, Jan-Niklas
author_facet Hinzmann, Sina
Vona, Francesco
Henning, Juliane
Amer, Mohamed
Abdellatif, Omar
Kojic, Tanja
Voigt-Antons, Jan-Niklas
contents As augmented reality (AR) becomes increasingly prevalent in mobile and context-aware applications, the role of auditory cues in guiding users through physical environments is becoming critical. This study investigates the effectiveness and user experience of various categories of audio cues, including fully non-verbal sounds and speech-derived Spearcons, during outdoor navigation tasks using the Meta Quest 3 headset. Twenty participants navigated five outdoor routes using audio-only cue types: Artificial Sounds, Nature Sounds, Spearcons, Musical Instruments, and Auditory Icons. Subjective evaluations were collected to assess the perceived effectiveness and user experience of each sound type. Results revealed significant differences in perceived novelty and stimulation across sound types. Artificial Sounds and Musical Instruments were rated higher than Spearcons in novelty, while Artificial Sounds were also rated higher than Spearcons in stimulation. Overall preference was evenly split between Nature Sounds and Artificial Sounds. These findings suggest that incorporating aspects of novelty and user engagement in auditory feedback design may enhance the effectiveness of AR navigation systems.
format Preprint
id arxiv_https___arxiv_org_abs_2509_03199
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Finding My Way: Influence of Different Audio Augmented Reality Navigation Cues on User Experience and Subjective Usefulness
Hinzmann, Sina
Vona, Francesco
Henning, Juliane
Amer, Mohamed
Abdellatif, Omar
Kojic, Tanja
Voigt-Antons, Jan-Niklas
Human-Computer Interaction
As augmented reality (AR) becomes increasingly prevalent in mobile and context-aware applications, the role of auditory cues in guiding users through physical environments is becoming critical. This study investigates the effectiveness and user experience of various categories of audio cues, including fully non-verbal sounds and speech-derived Spearcons, during outdoor navigation tasks using the Meta Quest 3 headset. Twenty participants navigated five outdoor routes using audio-only cue types: Artificial Sounds, Nature Sounds, Spearcons, Musical Instruments, and Auditory Icons. Subjective evaluations were collected to assess the perceived effectiveness and user experience of each sound type. Results revealed significant differences in perceived novelty and stimulation across sound types. Artificial Sounds and Musical Instruments were rated higher than Spearcons in novelty, while Artificial Sounds were also rated higher than Spearcons in stimulation. Overall preference was evenly split between Nature Sounds and Artificial Sounds. These findings suggest that incorporating aspects of novelty and user engagement in auditory feedback design may enhance the effectiveness of AR navigation systems.
title Finding My Way: Influence of Different Audio Augmented Reality Navigation Cues on User Experience and Subjective Usefulness
topic Human-Computer Interaction
url https://arxiv.org/abs/2509.03199