Design and Optimization of Reinforcement Learning-Based Agents in Text-Based Games

Fuente: arXiv
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Main Authors: Wang, Haonan, Zhao, Mingjia, Sun, Junfeng, Liu, Wei
Format: Preprint
Published: 2025
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_version_ 1866908517954224128
author Wang, Haonan
Zhao, Mingjia
Sun, Junfeng
Liu, Wei
author_facet Wang, Haonan
Zhao, Mingjia
Sun, Junfeng
Liu, Wei
contents As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model of deep learning is first applied toprocess game text and build a world model. Next, the agent is learned through a policy gradient-based deep reinforcement learning method to facilitate conversion from state value to optimal policy.The enhanced agent works better in several text-based game experiments and significantlysurpasses previous agents on game completion ratio and win rate. Our study introduces novelunderstanding and empirical ground for using reinforcement learning for text games and sets thestage for developing and optimizing reinforcement learning agents for more general domains andproblems.
format Preprint
id arxiv_https___arxiv_org_abs_2509_03479
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Design and Optimization of Reinforcement Learning-Based Agents in Text-Based Games
Wang, Haonan
Zhao, Mingjia
Sun, Junfeng
Liu, Wei
Computation and Language
As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model of deep learning is first applied toprocess game text and build a world model. Next, the agent is learned through a policy gradient-based deep reinforcement learning method to facilitate conversion from state value to optimal policy.The enhanced agent works better in several text-based game experiments and significantlysurpasses previous agents on game completion ratio and win rate. Our study introduces novelunderstanding and empirical ground for using reinforcement learning for text games and sets thestage for developing and optimizing reinforcement learning agents for more general domains andproblems.
title Design and Optimization of Reinforcement Learning-Based Agents in Text-Based Games
topic Computation and Language
url https://arxiv.org/abs/2509.03479