Solving Zero-Sum Games with Fewer Matrix-Vector Products

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Hauptverfasser: Karmarkar, Ishani, O'Carroll, Liam, Sidford, Aaron
Format: Preprint
Veröffentlicht: 2025
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author Karmarkar, Ishani
O'Carroll, Liam
Sidford, Aaron
author_facet Karmarkar, Ishani
O'Carroll, Liam
Sidford, Aaron
contents In this paper we consider the problem of computing an $ε$-approximate Nash Equilibrium of a zero-sum game in a payoff matrix $A \in \mathbb{R}^{m \times n}$ with $O(1)$-bounded entries given access to a matrix-vector product oracle for $A$ and its transpose $A^\top$. We provide a deterministic algorithm that solves the problem using $\tilde{O}(ε^{-8/9})$-oracle queries, where $\tilde{O}(\cdot)$ hides factors polylogarithmic in $m$, $n$, and $ε^{-1}$. Our result improves upon the state-of-the-art query complexity of $\tilde{O}(ε^{-1})$ established by [Nemirovski, 2004] and [Nesterov, 2005]. We obtain this result through a general framework that yields improved deterministic query complexities for solving a broader class of minimax optimization problems which includes computing a linear classifier (hard-margin support vector machine) as well as linear regression.
format Preprint
id arxiv_https___arxiv_org_abs_2509_04426
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Solving Zero-Sum Games with Fewer Matrix-Vector Products
Karmarkar, Ishani
O'Carroll, Liam
Sidford, Aaron
Optimization and Control
Data Structures and Algorithms
Computer Science and Game Theory
In this paper we consider the problem of computing an $ε$-approximate Nash Equilibrium of a zero-sum game in a payoff matrix $A \in \mathbb{R}^{m \times n}$ with $O(1)$-bounded entries given access to a matrix-vector product oracle for $A$ and its transpose $A^\top$. We provide a deterministic algorithm that solves the problem using $\tilde{O}(ε^{-8/9})$-oracle queries, where $\tilde{O}(\cdot)$ hides factors polylogarithmic in $m$, $n$, and $ε^{-1}$. Our result improves upon the state-of-the-art query complexity of $\tilde{O}(ε^{-1})$ established by [Nemirovski, 2004] and [Nesterov, 2005]. We obtain this result through a general framework that yields improved deterministic query complexities for solving a broader class of minimax optimization problems which includes computing a linear classifier (hard-margin support vector machine) as well as linear regression.
title Solving Zero-Sum Games with Fewer Matrix-Vector Products
topic Optimization and Control
Data Structures and Algorithms
Computer Science and Game Theory
url https://arxiv.org/abs/2509.04426