Combine Virtual Reality and Machine-Learning to Identify the Presence of Dyslexia: A Cross-Linguistic Approach

Fuente: arXiv
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Autori principali: Materazzini, Michele, Morciano, Gianluca, Alcalde-Llergo, Jose Manuel, Yeguas-Bolivar, Enrique, Calabro, Giuseppe, Zingoni, Andrea, Taborri, Juri
Natura: Preprint
Pubblicazione: 2025
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author Materazzini, Michele
Morciano, Gianluca
Alcalde-Llergo, Jose Manuel
Yeguas-Bolivar, Enrique
Calabro, Giuseppe
Zingoni, Andrea
Taborri, Juri
author_facet Materazzini, Michele
Morciano, Gianluca
Alcalde-Llergo, Jose Manuel
Yeguas-Bolivar, Enrique
Calabro, Giuseppe
Zingoni, Andrea
Taborri, Juri
contents This study explores the use of virtual reality (VR) and artificial intelligence (AI) to predict the presence of dyslexia in Italian and Spanish university students. In particular, the research investigates whether VR-derived data from Silent Reading (SR) tests and self-esteem assessments can differentiate between students that are affected by dyslexia and students that are not, employing machine learning (ML) algorithms. Participants completed VR-based tasks measuring reading performance and self-esteem. A preliminary statistical analysis (t tests and Mann Whitney tests) on these data was performed, to compare the obtained scores between individuals with and without dyslexia, revealing significant differences in completion time for the SR test, but not in accuracy, nor in self esteem. Then, supervised ML models were trained and tested, demonstrating an ability to classify the presence/absence of dyslexia with an accuracy of 87.5 per cent for Italian, 66.6 per cent for Spanish, and 75.0 per cent for the pooled group. These findings suggest that VR and ML can effectively be used as supporting tools for assessing dyslexia, particularly by capturing differences in task completion speed, but language-specific factors may influence classification accuracy.
format Preprint
id arxiv_https___arxiv_org_abs_2509_04510
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Combine Virtual Reality and Machine-Learning to Identify the Presence of Dyslexia: A Cross-Linguistic Approach
Materazzini, Michele
Morciano, Gianluca
Alcalde-Llergo, Jose Manuel
Yeguas-Bolivar, Enrique
Calabro, Giuseppe
Zingoni, Andrea
Taborri, Juri
Computation and Language
Human-Computer Interaction
This study explores the use of virtual reality (VR) and artificial intelligence (AI) to predict the presence of dyslexia in Italian and Spanish university students. In particular, the research investigates whether VR-derived data from Silent Reading (SR) tests and self-esteem assessments can differentiate between students that are affected by dyslexia and students that are not, employing machine learning (ML) algorithms. Participants completed VR-based tasks measuring reading performance and self-esteem. A preliminary statistical analysis (t tests and Mann Whitney tests) on these data was performed, to compare the obtained scores between individuals with and without dyslexia, revealing significant differences in completion time for the SR test, but not in accuracy, nor in self esteem. Then, supervised ML models were trained and tested, demonstrating an ability to classify the presence/absence of dyslexia with an accuracy of 87.5 per cent for Italian, 66.6 per cent for Spanish, and 75.0 per cent for the pooled group. These findings suggest that VR and ML can effectively be used as supporting tools for assessing dyslexia, particularly by capturing differences in task completion speed, but language-specific factors may influence classification accuracy.
title Combine Virtual Reality and Machine-Learning to Identify the Presence of Dyslexia: A Cross-Linguistic Approach
topic Computation and Language
Human-Computer Interaction
url https://arxiv.org/abs/2509.04510