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Main Authors: Sui, Yuan, Zhang, Yanming, Liao, Yi, Gu, Yu, Tang, Guohua, Sun, Zhongqian, Yang, Wei, Hooi, Bryan
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2509.04791
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author Sui, Yuan
Zhang, Yanming
Liao, Yi
Gu, Yu
Tang, Guohua
Sun, Zhongqian
Yang, Wei
Hooi, Bryan
author_facet Sui, Yuan
Zhang, Yanming
Liao, Yi
Gu, Yu
Tang, Guohua
Sun, Zhongqian
Yang, Wei
Hooi, Bryan
contents LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. To address this, we propose What-if Analysis LLM (WiA-LLM), a framework that trains an LLM as an explicit, language-based world model. Instead of representing the environment in latent vectors, WiA-LLM uses natural language to simulate how the game state evolves over time in response to candidate actions, and provides textual justifications for these predicted outcomes. WiA-LLM is trained in two stages: supervised fine-tuning on human-like reasoning traces, followed by reinforcement learning with outcome-based rewards based on the alignment between predicted and actual future states. In the Honor of Kings (HoK) environment, WiA-LLM attains 74.2\% accuracy (27\%$\uparrow$ vs. base model) in forecasting game-state changes. In addition, WiA-LLM demonstrate strategic behavior more closely aligned with expert players than purely reactive LLMs, indicating enhanced foresight and expert-like decision-making.
format Preprint
id arxiv_https___arxiv_org_abs_2509_04791
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking
Sui, Yuan
Zhang, Yanming
Liao, Yi
Gu, Yu
Tang, Guohua
Sun, Zhongqian
Yang, Wei
Hooi, Bryan
Artificial Intelligence
LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. To address this, we propose What-if Analysis LLM (WiA-LLM), a framework that trains an LLM as an explicit, language-based world model. Instead of representing the environment in latent vectors, WiA-LLM uses natural language to simulate how the game state evolves over time in response to candidate actions, and provides textual justifications for these predicted outcomes. WiA-LLM is trained in two stages: supervised fine-tuning on human-like reasoning traces, followed by reinforcement learning with outcome-based rewards based on the alignment between predicted and actual future states. In the Honor of Kings (HoK) environment, WiA-LLM attains 74.2\% accuracy (27\%$\uparrow$ vs. base model) in forecasting game-state changes. In addition, WiA-LLM demonstrate strategic behavior more closely aligned with expert players than purely reactive LLMs, indicating enhanced foresight and expert-like decision-making.
title What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking
topic Artificial Intelligence
url https://arxiv.org/abs/2509.04791