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Main Authors: Cao, Cong, Cheng, Xianhang, Liu, Jingyuan, Zheng, Yujian, Lin, Zhenhui, Li, Ren, Chkir, Meriem, Li, Hao
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2509.05030
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author Cao, Cong
Cheng, Xianhang
Liu, Jingyuan
Zheng, Yujian
Lin, Zhenhui
Li, Ren
Chkir, Meriem
Li, Hao
author_facet Cao, Cong
Cheng, Xianhang
Liu, Jingyuan
Zheng, Yujian
Lin, Zhenhui
Li, Ren
Chkir, Meriem
Li, Hao
contents To enable large-scale reuse of real-world 3D assets, where garments and characters rarely share skeletons, templates, or dense correspondences, we present a fully automated virtual try-on system that dresses complex, multi-layer garments onto diverse, arbitrarily posed humanoids. Our key idea is to use SMPL as an intermediate proxy and decompose clothing-to-body transfer into two correspondence tasks with distinct challenges: (1) clothing-to-SMPL (partial-to-complete alignment) and (2) body-to-SMPL (large pose/shape variation and stylization). We address clothing-to-SMPL using a geometry-driven correspondence model, and introduce a diffusion-based body-to-SMPL correspondence approach that leverages multi-view consistent appearance features together with a pretrained 2D foundation model. Using these correspondences, we register SMPL/SMPL+D (Displacement) to the garment and target body and then perform simulator-driven fitting by transferring the garment along a smooth SMPL-to-SMPL+D transition, producing physically plausible draping on the target. Our system handles complex garment topology (including non-manifold meshes) and generalizes to a wide range of humanoid characters (e.g., humans, robots, cartoons, and creatures) while remaining computationally practical. Upon draping, our system also supports fast customization of clothing size. We show that our system can produce high-quality 3D clothing fittings without any human labor, even when 2D clothing sewing patterns are not available. Our project page is: https://cao-cong0.github.io/LUIVITON-Learned-Universal-Interoperable-VIrtual-Try-ON/.
format Preprint
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institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LUIVITON: Learned Universal Interoperable VIrtual Try-ON
Cao, Cong
Cheng, Xianhang
Liu, Jingyuan
Zheng, Yujian
Lin, Zhenhui
Li, Ren
Chkir, Meriem
Li, Hao
Computer Vision and Pattern Recognition
To enable large-scale reuse of real-world 3D assets, where garments and characters rarely share skeletons, templates, or dense correspondences, we present a fully automated virtual try-on system that dresses complex, multi-layer garments onto diverse, arbitrarily posed humanoids. Our key idea is to use SMPL as an intermediate proxy and decompose clothing-to-body transfer into two correspondence tasks with distinct challenges: (1) clothing-to-SMPL (partial-to-complete alignment) and (2) body-to-SMPL (large pose/shape variation and stylization). We address clothing-to-SMPL using a geometry-driven correspondence model, and introduce a diffusion-based body-to-SMPL correspondence approach that leverages multi-view consistent appearance features together with a pretrained 2D foundation model. Using these correspondences, we register SMPL/SMPL+D (Displacement) to the garment and target body and then perform simulator-driven fitting by transferring the garment along a smooth SMPL-to-SMPL+D transition, producing physically plausible draping on the target. Our system handles complex garment topology (including non-manifold meshes) and generalizes to a wide range of humanoid characters (e.g., humans, robots, cartoons, and creatures) while remaining computationally practical. Upon draping, our system also supports fast customization of clothing size. We show that our system can produce high-quality 3D clothing fittings without any human labor, even when 2D clothing sewing patterns are not available. Our project page is: https://cao-cong0.github.io/LUIVITON-Learned-Universal-Interoperable-VIrtual-Try-ON/.
title LUIVITON: Learned Universal Interoperable VIrtual Try-ON
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.05030