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Bibliographic Details
Main Authors: Han, Mengjiao, Sewell, Andres, Insley, Joseph, Knowles, Janet, Mateevitsi, Victor A., Papka, Michael E., Petruzza, Steve, Rizzi, Silvio
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2509.05216
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Table of Contents:
  • We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a multi-GPU training backend adapted from Grendel-GS to enable scalable processing of large datasets. By distributing optimization across GPUs, our method improves training throughput and supports high-resolution reconstructions that exceed single-GPU capacity. In our experiments, the system achieves a 5.6X speedup on the Kingsnake dataset (4M Gaussians) using four GPUs compared to a single-GPU baseline, and successfully trains the Miranda dataset (18M Gaussians) that is an infeasible task on a single A100 GPU. This work lays the groundwork for integrating 3D-GS into HPC-based scientific workflows, enabling real-time post hoc and in situ visualization of complex simulations.