Recomposer: Event-roll-guided generative audio editing

Fuente: arXiv
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Bibliographic Details
Main Authors: Ellis, Daniel P. W., Fonseca, Eduardo, Weiss, Ron J., Wilson, Kevin, Wisdom, Scott, Erdogan, Hakan, Hershey, John R., Jansen, Aren, Moore, R. Channing, Plakal, Manoj
Format: Preprint
Published: 2025
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author Ellis, Daniel P. W.
Fonseca, Eduardo
Weiss, Ron J.
Wilson, Kevin
Wisdom, Scott
Erdogan, Hakan
Hershey, John R.
Jansen, Aren
Moore, R. Channing
Plakal, Manoj
author_facet Ellis, Daniel P. W.
Fonseca, Eduardo
Weiss, Ron J.
Wilson, Kevin
Wisdom, Scott
Erdogan, Hakan
Hershey, John R.
Jansen, Aren
Moore, R. Channing
Plakal, Manoj
contents Editing complex real-world sound scenes is difficult because individual sound sources overlap in time. Generative models can fill-in missing or corrupted details based on their strong prior understanding of the data domain. We present a system for editing individual sound events within complex scenes able to delete, insert, and enhance individual sound events based on textual edit descriptions (e.g., ``enhance Door'') and a graphical representation of the event timing derived from an ``event roll'' transcription. We present an encoder-decoder transformer working on SoundStream representations, trained on synthetic (input, desired output) audio example pairs formed by adding isolated sound events to dense, real-world backgrounds. Evaluation reveals the importance of each part of the edit descriptions -- action, class, timing. Our work demonstrates ``recomposition'' is an important and practical application.
format Preprint
id arxiv_https___arxiv_org_abs_2509_05256
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Recomposer: Event-roll-guided generative audio editing
Ellis, Daniel P. W.
Fonseca, Eduardo
Weiss, Ron J.
Wilson, Kevin
Wisdom, Scott
Erdogan, Hakan
Hershey, John R.
Jansen, Aren
Moore, R. Channing
Plakal, Manoj
Sound
Artificial Intelligence
Machine Learning
Audio and Speech Processing
Editing complex real-world sound scenes is difficult because individual sound sources overlap in time. Generative models can fill-in missing or corrupted details based on their strong prior understanding of the data domain. We present a system for editing individual sound events within complex scenes able to delete, insert, and enhance individual sound events based on textual edit descriptions (e.g., ``enhance Door'') and a graphical representation of the event timing derived from an ``event roll'' transcription. We present an encoder-decoder transformer working on SoundStream representations, trained on synthetic (input, desired output) audio example pairs formed by adding isolated sound events to dense, real-world backgrounds. Evaluation reveals the importance of each part of the edit descriptions -- action, class, timing. Our work demonstrates ``recomposition'' is an important and practical application.
title Recomposer: Event-roll-guided generative audio editing
topic Sound
Artificial Intelligence
Machine Learning
Audio and Speech Processing
url https://arxiv.org/abs/2509.05256