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Hauptverfasser: Alvarez, Arturo Flores, Zargarbashi, Fatemeh, Liu, Havel, Wang, Shiqi, Edwards, Liam, Anz, Jessica, Xu, Alex, Shi, Fan, Coros, Stelian, Hong, Dennis W.
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2509.05581
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author Alvarez, Arturo Flores
Zargarbashi, Fatemeh
Liu, Havel
Wang, Shiqi
Edwards, Liam
Anz, Jessica
Xu, Alex
Shi, Fan
Coros, Stelian
Hong, Dennis W.
author_facet Alvarez, Arturo Flores
Zargarbashi, Fatemeh
Liu, Havel
Wang, Shiqi
Edwards, Liam
Anz, Jessica
Xu, Alex
Shi, Fan
Coros, Stelian
Hong, Dennis W.
contents We present a Reinforcement Learning (RL)-based locomotion system for Cosmo, a custom-built humanoid robot designed for entertainment applications. Unlike traditional humanoids, entertainment robots present unique challenges due to aesthetic-driven design choices. Cosmo embodies these with a disproportionately large head (16% of total mass), limited sensing, and protective shells that considerably restrict movement. To address these challenges, we apply Adversarial Motion Priors (AMP) to enable the robot to learn natural-looking movements while maintaining physical stability. We develop tailored domain randomization techniques and specialized reward structures to ensure safe sim-to-real, protecting valuable hardware components during deployment. Our experiments demonstrate that AMP generates stable standing and walking behaviors despite Cosmo's extreme mass distribution and movement constraints. These results establish a promising direction for robots that balance aesthetic appeal with functional performance, suggesting that learning-based methods can effectively adapt to aesthetic-driven design constraints.
format Preprint
id arxiv_https___arxiv_org_abs_2509_05581
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning to Walk in Costume: Adversarial Motion Priors for Aesthetically Constrained Humanoids
Alvarez, Arturo Flores
Zargarbashi, Fatemeh
Liu, Havel
Wang, Shiqi
Edwards, Liam
Anz, Jessica
Xu, Alex
Shi, Fan
Coros, Stelian
Hong, Dennis W.
Robotics
Artificial Intelligence
Systems and Control
68T40
I.2.9; I.2.6
We present a Reinforcement Learning (RL)-based locomotion system for Cosmo, a custom-built humanoid robot designed for entertainment applications. Unlike traditional humanoids, entertainment robots present unique challenges due to aesthetic-driven design choices. Cosmo embodies these with a disproportionately large head (16% of total mass), limited sensing, and protective shells that considerably restrict movement. To address these challenges, we apply Adversarial Motion Priors (AMP) to enable the robot to learn natural-looking movements while maintaining physical stability. We develop tailored domain randomization techniques and specialized reward structures to ensure safe sim-to-real, protecting valuable hardware components during deployment. Our experiments demonstrate that AMP generates stable standing and walking behaviors despite Cosmo's extreme mass distribution and movement constraints. These results establish a promising direction for robots that balance aesthetic appeal with functional performance, suggesting that learning-based methods can effectively adapt to aesthetic-driven design constraints.
title Learning to Walk in Costume: Adversarial Motion Priors for Aesthetically Constrained Humanoids
topic Robotics
Artificial Intelligence
Systems and Control
68T40
I.2.9; I.2.6
url https://arxiv.org/abs/2509.05581