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Main Authors: Ye, Zhiling, Zhou, Cong, Zhang, Xiubao, Shen, Haifeng, Deng, Weihong, Lu, Quan
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2509.05582
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author Ye, Zhiling
Zhou, Cong
Zhang, Xiubao
Shen, Haifeng
Deng, Weihong
Lu, Quan
author_facet Ye, Zhiling
Zhou, Cong
Zhang, Xiubao
Shen, Haifeng
Deng, Weihong
Lu, Quan
contents In this paper, we explore a reconstruction and reenactment separated framework for 3D Gaussians head, which requires only a single portrait image as input to generate controllable avatar. Specifically, we developed a large-scale one-shot gaussian head generator built upon WebSSL and employed a two-stage training approach that significantly enhances the capabilities of generalization and high-frequency texture reconstruction. During inference, an ultra-lightweight gaussian avatar driven by control signals enables high frame-rate rendering, achieving 90 FPS at a resolution of 512x512. We further demonstrate that the proposed framework follows the scaling law, whereby increasing the parameter scale of the reconstruction module leads to improved performance. Moreover, thanks to the separation design, driving efficiency remains unaffected. Finally, extensive quantitative and qualitative experiments validate that our approach outperforms current state-of-the-art methods.
format Preprint
id arxiv_https___arxiv_org_abs_2509_05582
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Reconstruction and Reenactment Separated Method for Realistic Gaussian Head
Ye, Zhiling
Zhou, Cong
Zhang, Xiubao
Shen, Haifeng
Deng, Weihong
Lu, Quan
Computer Vision and Pattern Recognition
In this paper, we explore a reconstruction and reenactment separated framework for 3D Gaussians head, which requires only a single portrait image as input to generate controllable avatar. Specifically, we developed a large-scale one-shot gaussian head generator built upon WebSSL and employed a two-stage training approach that significantly enhances the capabilities of generalization and high-frequency texture reconstruction. During inference, an ultra-lightweight gaussian avatar driven by control signals enables high frame-rate rendering, achieving 90 FPS at a resolution of 512x512. We further demonstrate that the proposed framework follows the scaling law, whereby increasing the parameter scale of the reconstruction module leads to improved performance. Moreover, thanks to the separation design, driving efficiency remains unaffected. Finally, extensive quantitative and qualitative experiments validate that our approach outperforms current state-of-the-art methods.
title Reconstruction and Reenactment Separated Method for Realistic Gaussian Head
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.05582