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Autori principali: Zhang, Yuxin, Zhang, Fan, Xia, Jinjun, Zhao, Chao
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2509.06114
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author Zhang, Yuxin
Zhang, Fan
Xia, Jinjun
Zhao, Chao
author_facet Zhang, Yuxin
Zhang, Fan
Xia, Jinjun
Zhao, Chao
contents This study adopts a design-oriented approach to integrate traditional braids with commonly used matrix materials, developing creative materials with different sensory properties by altering matrix material types and braid patterns. Based on these creative materials, a quantitative and structured model is proposed to assist designers understanding the material experience process and guide material selection by analyzing the relationship between material properties and sensory perception. Specifically, participants evaluated the creative materials under visual-tactile conditions using a 7-point semantic differential (SD) scale. Correlation analysis was performed to explore the data. The main and interaction effects of matrix materials and braid patterns on impression evaluation were analyzed using two-way analysis of variance (ANOVA). A structural equation model (SEM) was constructed based on exploratory factor analysis (EFA), and path coefficients were computed to assess the relative importance of material properties in determining material attractiveness. The results show that, compared to braids, the creative materials resulted in significant changes in impression evaluation. Furthermore, the creative materials can be understood through intrinsic, aesthetic, and physical properties, with their standardized regression coefficients for material attractiveness of 0.486, 0.650, and 0.103, respectively. These properties are interrelated and under their combined influence affect the attractiveness of the material. Therefore, designers should consider utilizing these relationships to enhance sensory experience in order to achieve design objectives. Moreover, designers should also consider balancing technology and experience, using materials according to the principle of "form follows function".
format Preprint
id arxiv_https___arxiv_org_abs_2509_06114
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Material Experience: An Evaluation Model for Creative Materials Based on Visual-Tactile Sensory Properties
Zhang, Yuxin
Zhang, Fan
Xia, Jinjun
Zhao, Chao
Human-Computer Interaction
This study adopts a design-oriented approach to integrate traditional braids with commonly used matrix materials, developing creative materials with different sensory properties by altering matrix material types and braid patterns. Based on these creative materials, a quantitative and structured model is proposed to assist designers understanding the material experience process and guide material selection by analyzing the relationship between material properties and sensory perception. Specifically, participants evaluated the creative materials under visual-tactile conditions using a 7-point semantic differential (SD) scale. Correlation analysis was performed to explore the data. The main and interaction effects of matrix materials and braid patterns on impression evaluation were analyzed using two-way analysis of variance (ANOVA). A structural equation model (SEM) was constructed based on exploratory factor analysis (EFA), and path coefficients were computed to assess the relative importance of material properties in determining material attractiveness. The results show that, compared to braids, the creative materials resulted in significant changes in impression evaluation. Furthermore, the creative materials can be understood through intrinsic, aesthetic, and physical properties, with their standardized regression coefficients for material attractiveness of 0.486, 0.650, and 0.103, respectively. These properties are interrelated and under their combined influence affect the attractiveness of the material. Therefore, designers should consider utilizing these relationships to enhance sensory experience in order to achieve design objectives. Moreover, designers should also consider balancing technology and experience, using materials according to the principle of "form follows function".
title Material Experience: An Evaluation Model for Creative Materials Based on Visual-Tactile Sensory Properties
topic Human-Computer Interaction
url https://arxiv.org/abs/2509.06114