UNO: Unifying One-stage Video Scene Graph Generation via Object-Centric Visual Representation Learning

Fuente: arXiv
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Autori principali: Le, Huy, Chung, Nhat, Kieu, Tung, Yang, Jingkang, Le, Ngan
Natura: Preprint
Pubblicazione: 2025
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author Le, Huy
Chung, Nhat
Kieu, Tung
Yang, Jingkang
Le, Ngan
author_facet Le, Huy
Chung, Nhat
Kieu, Tung
Yang, Jingkang
Le, Ngan
contents Video Scene Graph Generation (VidSGG) aims to represent dynamic visual content by detecting objects and modeling their temporal interactions as structured graphs. Prior studies typically target either coarse-grained box-level or fine-grained panoptic pixel-level VidSGG, often requiring task-specific architectures and multi-stage training pipelines. In this paper, we present UNO (UNified Object-centric VidSGG), a single-stage, unified framework that jointly addresses both tasks within an end-to-end architecture. UNO is designed to minimize task-specific modifications and maximize parameter sharing, enabling generalization across different levels of visual granularity. The core of UNO is an extended slot attention mechanism that decomposes visual features into object and relation slots. To ensure robust temporal modeling, we introduce object temporal consistency learning, which enforces consistent object representations across frames without relying on explicit tracking modules. Additionally, a dynamic triplet prediction module links relation slots to corresponding object pairs, capturing evolving interactions over time. We evaluate UNO on standard box-level and pixel-level VidSGG benchmarks. Results demonstrate that UNO not only achieves competitive performance across both tasks but also offers improved efficiency through a unified, object-centric design. Code is available at: https://github.com/Fsoft-AIC/UNO
format Preprint
id arxiv_https___arxiv_org_abs_2509_06165
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle UNO: Unifying One-stage Video Scene Graph Generation via Object-Centric Visual Representation Learning
Le, Huy
Chung, Nhat
Kieu, Tung
Yang, Jingkang
Le, Ngan
Computer Vision and Pattern Recognition
Artificial Intelligence
Video Scene Graph Generation (VidSGG) aims to represent dynamic visual content by detecting objects and modeling their temporal interactions as structured graphs. Prior studies typically target either coarse-grained box-level or fine-grained panoptic pixel-level VidSGG, often requiring task-specific architectures and multi-stage training pipelines. In this paper, we present UNO (UNified Object-centric VidSGG), a single-stage, unified framework that jointly addresses both tasks within an end-to-end architecture. UNO is designed to minimize task-specific modifications and maximize parameter sharing, enabling generalization across different levels of visual granularity. The core of UNO is an extended slot attention mechanism that decomposes visual features into object and relation slots. To ensure robust temporal modeling, we introduce object temporal consistency learning, which enforces consistent object representations across frames without relying on explicit tracking modules. Additionally, a dynamic triplet prediction module links relation slots to corresponding object pairs, capturing evolving interactions over time. We evaluate UNO on standard box-level and pixel-level VidSGG benchmarks. Results demonstrate that UNO not only achieves competitive performance across both tasks but also offers improved efficiency through a unified, object-centric design. Code is available at: https://github.com/Fsoft-AIC/UNO
title UNO: Unifying One-stage Video Scene Graph Generation via Object-Centric Visual Representation Learning
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2509.06165