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Autores principales: Ren, Yifei, Johns, Edward
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2509.06191
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author Ren, Yifei
Johns, Edward
author_facet Ren, Yifei
Johns, Edward
contents Recent 3D generative models, which are capable of generating full object shapes from just a few images, now open up new opportunities in robotics. In this work, we show that 3D generative models can be used to augment a dataset from a single real-world demonstration, after which an omnidirectional policy can be learned within this imagined dataset. We found that this enables a robot to perform a task when initialised from states very far from those observed during the demonstration, including starting from the opposite side of the object relative to the real-world demonstration, significantly reducing the number of demonstrations required for policy learning. Through several real-world experiments across tasks such as grasping objects, opening a drawer, and placing trash into a bin, we study these omnidirectional policies by investigating the effect of various design choices on policy behaviour, and we show superior performance to recent baselines which use alternative methods for data augmentation.
format Preprint
id arxiv_https___arxiv_org_abs_2509_06191
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning in ImaginationLand: Omnidirectional Policies through 3D Generative Models (OP-Gen)
Ren, Yifei
Johns, Edward
Robotics
Computer Vision and Pattern Recognition
Machine Learning
Recent 3D generative models, which are capable of generating full object shapes from just a few images, now open up new opportunities in robotics. In this work, we show that 3D generative models can be used to augment a dataset from a single real-world demonstration, after which an omnidirectional policy can be learned within this imagined dataset. We found that this enables a robot to perform a task when initialised from states very far from those observed during the demonstration, including starting from the opposite side of the object relative to the real-world demonstration, significantly reducing the number of demonstrations required for policy learning. Through several real-world experiments across tasks such as grasping objects, opening a drawer, and placing trash into a bin, we study these omnidirectional policies by investigating the effect of various design choices on policy behaviour, and we show superior performance to recent baselines which use alternative methods for data augmentation.
title Learning in ImaginationLand: Omnidirectional Policies through 3D Generative Models (OP-Gen)
topic Robotics
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2509.06191