Saved in:
| Main Authors: | Keller, Marilyn, Werling, Keenon, Shin, Soyong, Delp, Scott, Pujades, Sergi, Liu, C. Karen, Black, Michael J. |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2509.06607 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale
by: Werling, Keenon, et al.
Published: (2024)
by: Werling, Keenon, et al.
Published: (2024)
WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion
by: Shin, Soyong, et al.
Published: (2023)
by: Shin, Soyong, et al.
Published: (2023)
ASMR: Adaptive Skeleton‐Mesh Rigging and Skinning via 2D Generative Prior
by: Seokhyeon Hong, et al.
Published: (2025)
by: Seokhyeon Hong, et al.
Published: (2025)
ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
by: Hong, Seokhyeon, et al.
Published: (2025)
by: Hong, Seokhyeon, et al.
Published: (2025)
MotionFix: Text-Driven 3D Human Motion Editing
by: Athanasiou, Nikos, et al.
Published: (2024)
by: Athanasiou, Nikos, et al.
Published: (2024)
Human Hair Reconstruction with Strand-Aligned 3D Gaussians
by: Zakharov, Egor, et al.
Published: (2024)
by: Zakharov, Egor, et al.
Published: (2024)
SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model
by: Li, Da, et al.
Published: (2025)
by: Li, Da, et al.
Published: (2025)
BioHuman: Learning Biomechanical Human Representations from Video
by: Huo, Yujun, et al.
Published: (2026)
by: Huo, Yujun, et al.
Published: (2026)
The Antipodal Method: Fast, Accurate, and Robust 3D Generalized Winding Numbers
by: Martens, Cedric, et al.
Published: (2026)
by: Martens, Cedric, et al.
Published: (2026)
Supervising 3D Talking Head Avatars with Analysis-by-Audio-Synthesis
by: Daněček, Radek, et al.
Published: (2025)
by: Daněček, Radek, et al.
Published: (2025)
SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization
by: Wu, Lifan, et al.
Published: (2026)
by: Wu, Lifan, et al.
Published: (2026)
D$^3$-Human: Dynamic Disentangled Digital Human from Monocular Video
by: Chen, Honghu, et al.
Published: (2025)
by: Chen, Honghu, et al.
Published: (2025)
Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation
by: Petrovich, Mathis, et al.
Published: (2024)
by: Petrovich, Mathis, et al.
Published: (2024)
From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
by: Wu, Jiafeng, et al.
Published: (2026)
by: Wu, Jiafeng, et al.
Published: (2026)
Animator-Centric Skeleton Generation on Objects with Fine-Grained Details
by: Sun, Mingze, et al.
Published: (2026)
by: Sun, Mingze, et al.
Published: (2026)
Navigating the Digital Chain in Concrete 3D Printing
by: Hage, Ali El, et al.
Published: (2024)
by: Hage, Ali El, et al.
Published: (2024)
Multilevel Skeletonization Using Local Separators
by: Bærentzen, J. Andreas, et al.
Published: (2023)
by: Bærentzen, J. Andreas, et al.
Published: (2023)
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
by: Celarek, Adam, et al.
Published: (2025)
by: Celarek, Adam, et al.
Published: (2025)
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
by: Zhang, Jia-Peng, et al.
Published: (2025)
by: Zhang, Jia-Peng, et al.
Published: (2025)
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
by: A. Celarek, et al.
Published: (2025)
by: A. Celarek, et al.
Published: (2025)
Generating Human Interaction Motions in Scenes with Text Control
by: Yi, Hongwei, et al.
Published: (2024)
by: Yi, Hongwei, et al.
Published: (2024)
Report on Methods and Applications for Crafting 3D Humans
by: Liu, Lei, et al.
Published: (2024)
by: Liu, Lei, et al.
Published: (2024)
MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency
by: Shi, Mingyi, et al.
Published: (2020)
by: Shi, Mingyi, et al.
Published: (2020)
Parametric Integration with Neural Integral Operators
by: Schied, Christoph, et al.
Published: (2025)
by: Schied, Christoph, et al.
Published: (2025)
Compressed Skinning for Facial Blendshapes
by: Kavan, Ladislav, et al.
Published: (2024)
by: Kavan, Ladislav, et al.
Published: (2024)
Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization
by: Wang, Zimeng, et al.
Published: (2024)
by: Wang, Zimeng, et al.
Published: (2024)
Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization
by: Rai, Gaurav, et al.
Published: (2026)
by: Rai, Gaurav, et al.
Published: (2026)
CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
by: Sim, Gyujin, et al.
Published: (2026)
by: Sim, Gyujin, et al.
Published: (2026)
Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry
by: Wu, Cho-Ying, et al.
Published: (2021)
by: Wu, Cho-Ying, et al.
Published: (2021)
PuzzleAvatar: Assembling 3D Avatars from Personal Albums
by: Xiu, Yuliang, et al.
Published: (2024)
by: Xiu, Yuliang, et al.
Published: (2024)
Generating Digital Models Using Text-to-3D and Image-to-3D Prompts: Critical Case Study
by: Ziatdinov, Rushan, et al.
Published: (2025)
by: Ziatdinov, Rushan, et al.
Published: (2025)
Functional 3D Scene Synthesis through Human-Scene Optimization
by: Wei, Yao, et al.
Published: (2025)
by: Wei, Yao, et al.
Published: (2025)
Trim 3D Gaussian Splatting for Accurate Geometry Representation
by: Fan, Lue, et al.
Published: (2024)
by: Fan, Lue, et al.
Published: (2024)
SkinCells: Sparse Skinning using Voronoi Cells
by: Egor Larionov, et al.
Published: (2026)
by: Egor Larionov, et al.
Published: (2026)
NeuralFur: Animal Fur Reconstruction From Multi-View Images
by: Sklyarova, Vanessa, et al.
Published: (2026)
by: Sklyarova, Vanessa, et al.
Published: (2026)
VideoFrom3D: 3D Scene Video Generation via Complementary Image and Video Diffusion Models
by: Kim, Geonung, et al.
Published: (2025)
by: Kim, Geonung, et al.
Published: (2025)
ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D image
by: Pesavento, Marco, et al.
Published: (2024)
by: Pesavento, Marco, et al.
Published: (2024)
Towards the target and not beyond: 2D vs 3D visual aids in MR-based neurosurgical simulation
by: Cascarano, Pasquale, et al.
Published: (2025)
by: Cascarano, Pasquale, et al.
Published: (2025)
THGS: Lifelike Talking Human Avatar Synthesis From Monocular Video Via 3D Gaussian Splatting
by: Chuang Chen, et al.
Published: (2025)
by: Chuang Chen, et al.
Published: (2025)
EyeExpand: A Low‐Burden and Accurate 3D Object Selection Method With Gaze and Raycasting
by: X. Xu, et al.
Published: (2025)
by: X. Xu, et al.
Published: (2025)
Similar Items
-
AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale
by: Werling, Keenon, et al.
Published: (2024) -
WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion
by: Shin, Soyong, et al.
Published: (2023) -
ASMR: Adaptive Skeleton‐Mesh Rigging and Skinning via 2D Generative Prior
by: Seokhyeon Hong, et al.
Published: (2025) -
ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
by: Hong, Seokhyeon, et al.
Published: (2025) -
MotionFix: Text-Driven 3D Human Motion Editing
by: Athanasiou, Nikos, et al.
Published: (2024)