SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting

Fuente: arXiv
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Autori principali: Dahaghin, Mahtab, Padalkar, Milind G., Toso, Matteo, Del Bue, Alessio
Natura: Preprint
Pubblicazione: 2025
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author Dahaghin, Mahtab
Padalkar, Milind G.
Toso, Matteo
Del Bue, Alessio
author_facet Dahaghin, Mahtab
Padalkar, Milind G.
Toso, Matteo
Del Bue, Alessio
contents 3D Gaussian Splatting (3DGS) has enabled the creation of highly realistic 3D scene representations from sets of multi-view images. However, inpainting missing regions, whether due to occlusion or scene editing, remains a challenging task, often leading to blurry details, artifacts, and inconsistent geometry. In this work, we introduce SplatFill, a novel depth-guided approach for 3DGS scene inpainting that achieves state-of-the-art perceptual quality and improved efficiency. Our method combines two key ideas: (1) joint depth-based and object-based supervision to ensure inpainted Gaussians are accurately placed in 3D space and aligned with surrounding geometry, and (2) we propose a consistency-aware refinement scheme that selectively identifies and corrects inconsistent regions without disrupting the rest of the scene. Evaluations on the SPIn-NeRF dataset demonstrate that SplatFill not only surpasses existing NeRF-based and 3DGS-based inpainting methods in visual fidelity but also reduces training time by 24.5%. Qualitative results show our method delivers sharper details, fewer artifacts, and greater coherence across challenging viewpoints.
format Preprint
id arxiv_https___arxiv_org_abs_2509_07809
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting
Dahaghin, Mahtab
Padalkar, Milind G.
Toso, Matteo
Del Bue, Alessio
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has enabled the creation of highly realistic 3D scene representations from sets of multi-view images. However, inpainting missing regions, whether due to occlusion or scene editing, remains a challenging task, often leading to blurry details, artifacts, and inconsistent geometry. In this work, we introduce SplatFill, a novel depth-guided approach for 3DGS scene inpainting that achieves state-of-the-art perceptual quality and improved efficiency. Our method combines two key ideas: (1) joint depth-based and object-based supervision to ensure inpainted Gaussians are accurately placed in 3D space and aligned with surrounding geometry, and (2) we propose a consistency-aware refinement scheme that selectively identifies and corrects inconsistent regions without disrupting the rest of the scene. Evaluations on the SPIn-NeRF dataset demonstrate that SplatFill not only surpasses existing NeRF-based and 3DGS-based inpainting methods in visual fidelity but also reduces training time by 24.5%. Qualitative results show our method delivers sharper details, fewer artifacts, and greater coherence across challenging viewpoints.
title SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.07809