Personalized Inhibition Training with Eye-Tracking: Enhancing Student Learning and Teacher Assessment in Educational Games

Fuente: arXiv
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Main Authors: Rehman, Abdul, Heldal, Ilona, Stilwell, Diana, Ferreira, Paula Costa, Lin, Jerry Chun-Wei
Format: Preprint
Published: 2025
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_version_ 1866916944590929920
author Rehman, Abdul
Heldal, Ilona
Stilwell, Diana
Ferreira, Paula Costa
Lin, Jerry Chun-Wei
author_facet Rehman, Abdul
Heldal, Ilona
Stilwell, Diana
Ferreira, Paula Costa
Lin, Jerry Chun-Wei
contents Eye tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. This study presents a comprehensive eye-tracking analysis framework of the Inhibitory Control Game, named the ReStroop game, which is an educational intervention aimed at improving inhibitory control skills in children through a recycling-themed sorting task, for educational assessment that processes raw gaze data through unified algorithms for fixation detection, performance evaluation, and personalized intervention planning. The system employs dual-threshold eye movement detection (I-VT and advanced clustering), comprehensive Area of Interest (AOI) analysis, and evidence-based risk assessment to transform gaze patterns into actionable educational insights. We evaluated this framework across three difficulty levels and revealed critical attention deficits, including low task relevance, elevated attention scatter, and compromised processing efficiency. The multi-dimensional risk assessment identified high to moderate risk levels, triggering personalized interventions including focus training, attention regulation support, and environmental modifications. The system successfully distinguishes between adaptive learning and cognitive overload, providing early warning indicators for educational intervention. Results demonstrate the system's effectiveness in objective attention assessment, early risk identification, and the generation of evidence-based recommendations for students, teachers, and specialists, supporting data-driven educational decision-making and personalized learning approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2509_08357
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Personalized Inhibition Training with Eye-Tracking: Enhancing Student Learning and Teacher Assessment in Educational Games
Rehman, Abdul
Heldal, Ilona
Stilwell, Diana
Ferreira, Paula Costa
Lin, Jerry Chun-Wei
Human-Computer Interaction
Eye tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. This study presents a comprehensive eye-tracking analysis framework of the Inhibitory Control Game, named the ReStroop game, which is an educational intervention aimed at improving inhibitory control skills in children through a recycling-themed sorting task, for educational assessment that processes raw gaze data through unified algorithms for fixation detection, performance evaluation, and personalized intervention planning. The system employs dual-threshold eye movement detection (I-VT and advanced clustering), comprehensive Area of Interest (AOI) analysis, and evidence-based risk assessment to transform gaze patterns into actionable educational insights. We evaluated this framework across three difficulty levels and revealed critical attention deficits, including low task relevance, elevated attention scatter, and compromised processing efficiency. The multi-dimensional risk assessment identified high to moderate risk levels, triggering personalized interventions including focus training, attention regulation support, and environmental modifications. The system successfully distinguishes between adaptive learning and cognitive overload, providing early warning indicators for educational intervention. Results demonstrate the system's effectiveness in objective attention assessment, early risk identification, and the generation of evidence-based recommendations for students, teachers, and specialists, supporting data-driven educational decision-making and personalized learning approaches.
title Personalized Inhibition Training with Eye-Tracking: Enhancing Student Learning and Teacher Assessment in Educational Games
topic Human-Computer Interaction
url https://arxiv.org/abs/2509.08357