Automated Unity Game Template Generation from GDDs via NLP and Multi-Modal LLMs

Fuente: arXiv
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Autor principal: Hassan, Amna
Formato: Preprint
Publicado: 2025
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author Hassan, Amna
author_facet Hassan, Amna
contents This paper presents a novel framework for automated game template generation by transforming Game Design Documents (GDDs) into functional Unity game prototypes using Natural Language Processing (NLP) and multi-modal Large Language Models (LLMs). We introduce an end-to-end system that parses GDDs, extracts structured game specifications, and synthesizes Unity-compatible C# code that implements the core mechanics, systems, and architecture defined in the design documentation. Our approach combines a fine-tuned LLaMA-3 model specialized for Unity code generation with a custom Unity integration package that streamlines the implementation process. Evaluation results demonstrate significant improvements over baseline models, with our fine-tuned model achieving superior performance (4.8/5.0 average score) compared to state-of-the-art LLMs across compilation success, GDD adherence, best practices adoption, and code modularity metrics. The generated templates demonstrate high adherence to GDD specifications across multiple game genres. Our system effectively addresses critical gaps in AI-assisted game development, positioning LLMs as valuable tools in streamlining the transition from game design to implementation.
format Preprint
id arxiv_https___arxiv_org_abs_2509_08847
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Automated Unity Game Template Generation from GDDs via NLP and Multi-Modal LLMs
Hassan, Amna
Artificial Intelligence
Computation and Language
Machine Learning
Software Engineering
This paper presents a novel framework for automated game template generation by transforming Game Design Documents (GDDs) into functional Unity game prototypes using Natural Language Processing (NLP) and multi-modal Large Language Models (LLMs). We introduce an end-to-end system that parses GDDs, extracts structured game specifications, and synthesizes Unity-compatible C# code that implements the core mechanics, systems, and architecture defined in the design documentation. Our approach combines a fine-tuned LLaMA-3 model specialized for Unity code generation with a custom Unity integration package that streamlines the implementation process. Evaluation results demonstrate significant improvements over baseline models, with our fine-tuned model achieving superior performance (4.8/5.0 average score) compared to state-of-the-art LLMs across compilation success, GDD adherence, best practices adoption, and code modularity metrics. The generated templates demonstrate high adherence to GDD specifications across multiple game genres. Our system effectively addresses critical gaps in AI-assisted game development, positioning LLMs as valuable tools in streamlining the transition from game design to implementation.
title Automated Unity Game Template Generation from GDDs via NLP and Multi-Modal LLMs
topic Artificial Intelligence
Computation and Language
Machine Learning
Software Engineering
url https://arxiv.org/abs/2509.08847