CameraVDP: Perceptual Display Assessment with Uncertainty Estimation via Camera and Visual Difference Prediction
Fuente:
arXiv
Saved in:
| Main Authors: | Cai, Yancheng, Wanat, Robert, Mantiuk, Rafal |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker
by: Cai, Yancheng, et al.
Published: (2025)
by: Cai, Yancheng, et al.
Published: (2025)
ColorVideoVDP: A visual difference predictor for image, video and display distortions
by: Mantiuk, Rafal K., et al.
Published: (2024)
by: Mantiuk, Rafal K., et al.
Published: (2024)
X2HDR: HDR Image Generation in a Perceptually Uniform Space
by: Wu, Ronghuan, et al.
Published: (2026)
by: Wu, Ronghuan, et al.
Published: (2026)
3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine
by: Zhao, Beizhen, et al.
Published: (2026)
by: Zhao, Beizhen, et al.
Published: (2026)
PCM-NeRF: Probabilistic Camera Modeling for Neural Radiance Fields under Pose Uncertainty
by: Venkatraman, Shravan, et al.
Published: (2026)
by: Venkatraman, Shravan, et al.
Published: (2026)
CRAYM: Neural Field Optimization via Camera RAY Matching
by: Lin, Liqiang, et al.
Published: (2024)
by: Lin, Liqiang, et al.
Published: (2024)
Collaborative Video Diffusion: Consistent Multi-video Generation with Camera Control
by: Kuang, Zhengfei, et al.
Published: (2024)
by: Kuang, Zhengfei, et al.
Published: (2024)
EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera
by: Millerdurai, Christen, et al.
Published: (2026)
by: Millerdurai, Christen, et al.
Published: (2026)
Perceptual Visual Quality Assessment: Principles, Methods, and Future Directions
by: Zhou, Wei, et al.
Published: (2025)
by: Zhou, Wei, et al.
Published: (2025)
Streaming of rendered content with adaptive frame rate and resolution
by: Liu, Yaru, et al.
Published: (2026)
by: Liu, Yaru, et al.
Published: (2026)
EPOCH: Jointly Estimating the 3D Pose of Cameras and Humans
by: Garau, Nicola, et al.
Published: (2024)
by: Garau, Nicola, et al.
Published: (2024)
DPCS: Path Tracing-Based Differentiable Projector-Camera Systems
by: Li, Jijiang, et al.
Published: (2025)
by: Li, Jijiang, et al.
Published: (2025)
Breaking the Scalability Limit of Multi-Projector Calibration with Embedded Cameras
by: Kawano, Takumi, et al.
Published: (2026)
by: Kawano, Takumi, et al.
Published: (2026)
A Synthetic Benchmarking Pipeline to Compare Camera Calibration Algorithms
by: Ray, Lala Shakti Swarup, et al.
Published: (2023)
by: Ray, Lala Shakti Swarup, et al.
Published: (2023)
Neural Real-Time Recalibration for Infrared Multi-Camera Systems
by: Mehmandar, Benyamin, et al.
Published: (2024)
by: Mehmandar, Benyamin, et al.
Published: (2024)
Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
by: Liao, Zimu, et al.
Published: (2024)
by: Liao, Zimu, et al.
Published: (2024)
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
by: Wu, Qi, et al.
Published: (2024)
by: Wu, Qi, et al.
Published: (2024)
ACT-R: Adaptive Camera Trajectories for Single View 3D Reconstruction
by: Wang, Yizhi, et al.
Published: (2025)
by: Wang, Yizhi, et al.
Published: (2025)
fNeRF: High Quality Radiance Fields from Practical Cameras
by: Hua, Yi, et al.
Published: (2024)
by: Hua, Yi, et al.
Published: (2024)
A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose
by: Jiang, Kaiwen, et al.
Published: (2024)
by: Jiang, Kaiwen, et al.
Published: (2024)
Mean of Means: Human Localization with Calibration-free and Unconstrained Camera Settings (extended version)
by: Zhang, Tianyi, et al.
Published: (2025)
by: Zhang, Tianyi, et al.
Published: (2025)
Beyond Inpainting: Unleash 3D Understanding for Precise Camera-Controlled Video Generation
by: Chen, Dong-Yu, et al.
Published: (2026)
by: Chen, Dong-Yu, et al.
Published: (2026)
Event-based Camera Simulation using Monte Carlo Path Tracing with Adaptive Denoising
by: Tsuji, Yuta, et al.
Published: (2023)
by: Tsuji, Yuta, et al.
Published: (2023)
Intensity and Texture Correction of Omnidirectional Image Using Camera Images for Indirect Augmented Reality
by: Ikebayashi, Hakim, et al.
Published: (2024)
by: Ikebayashi, Hakim, et al.
Published: (2024)
Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera
by: Lee, Jiye, et al.
Published: (2024)
by: Lee, Jiye, et al.
Published: (2024)
Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera
by: Shi, Haixin, et al.
Published: (2024)
by: Shi, Haixin, et al.
Published: (2024)
CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering
by: Vanherck, Joni, et al.
Published: (2025)
by: Vanherck, Joni, et al.
Published: (2025)
Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups
by: Van Holland, Leif, et al.
Published: (2026)
by: Van Holland, Leif, et al.
Published: (2026)
Extreme Views: 3DGS Filter for Novel View Synthesis from Out-of-Distribution Camera Poses
by: Bowness, Damian, et al.
Published: (2025)
by: Bowness, Damian, et al.
Published: (2025)
GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control
by: Ren, Xuanchi, et al.
Published: (2025)
by: Ren, Xuanchi, et al.
Published: (2025)
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
by: Hess, Georg, et al.
Published: (2024)
by: Hess, Georg, et al.
Published: (2024)
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
by: Chen, Weiliang, et al.
Published: (2024)
by: Chen, Weiliang, et al.
Published: (2024)
GS-ProCams: Gaussian Splatting-based Projector-Camera Systems
by: Deng, Qingyue, et al.
Published: (2024)
by: Deng, Qingyue, et al.
Published: (2024)
TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Models
by: YU, Mark, et al.
Published: (2025)
by: YU, Mark, et al.
Published: (2025)
Learned Single-Pass Multitasking Perceptual Graphics for Immersive Displays
by: Yılmaz, Doğa, et al.
Published: (2024)
by: Yılmaz, Doğa, et al.
Published: (2024)
Blind Augmentation: Calibration-free Camera Distortion Model Estimation for Real-time Mixed-reality Consistency
by: Prakash, Siddhant, et al.
Published: (2025)
by: Prakash, Siddhant, et al.
Published: (2025)
Deep-BrownConrady: Prediction of Camera Calibration and Distortion Parameters Using Deep Learning and Synthetic Data
by: Chaudhry, Faiz Muhammad, et al.
Published: (2025)
by: Chaudhry, Faiz Muhammad, et al.
Published: (2025)
Physically Based Neural Bidirectional Reflectance Distribution Function
by: Zhou, Chenliang, et al.
Published: (2024)
by: Zhou, Chenliang, et al.
Published: (2024)
DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI
by: Chen, Bo-Hsun, et al.
Published: (2025)
by: Chen, Bo-Hsun, et al.
Published: (2025)
Taming Video Models for 3D and 4D Generation via Zero-Shot Camera Control
by: Song, Chenxi, et al.
Published: (2025)
by: Song, Chenxi, et al.
Published: (2025)
Similar Items
-
elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker
by: Cai, Yancheng, et al.
Published: (2025) -
ColorVideoVDP: A visual difference predictor for image, video and display distortions
by: Mantiuk, Rafal K., et al.
Published: (2024) -
X2HDR: HDR Image Generation in a Perceptually Uniform Space
by: Wu, Ronghuan, et al.
Published: (2026) -
3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine
by: Zhao, Beizhen, et al.
Published: (2026) -
PCM-NeRF: Probabilistic Camera Modeling for Neural Radiance Fields under Pose Uncertainty
by: Venkatraman, Shravan, et al.
Published: (2026)