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Bibliographic Details
Main Authors: Matinez, Yago Romano, Roberts, Jesse
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2509.09867
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author Matinez, Yago Romano
Roberts, Jesse
author_facet Matinez, Yago Romano
Roberts, Jesse
contents LLMs promise to assist humans -- not just by answering questions, but by offering useful guidance across a wide range of tasks. But how far does that assistance go? Can a large language model based agent actually help someone accomplish their goal as an active participant? We test this question by engaging an LLM in UNO, a turn-based card game, asking it not to win but instead help another player to do so. We built a tool that allows decoder-only LLMs to participate as agents within the RLCard game environment. These models receive full game-state information and respond using simple text prompts under two distinct prompting strategies. We evaluate models ranging from small (1B parameters) to large (70B parameters) and explore how model scale impacts performance. We find that while all models were able to successfully outperform a random baseline when playing UNO, few were able to significantly aid another player.
format Preprint
id arxiv_https___arxiv_org_abs_2509_09867
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LLMs as Agentic Cooperative Players in Multiplayer UNO
Matinez, Yago Romano
Roberts, Jesse
Artificial Intelligence
Computation and Language
LLMs promise to assist humans -- not just by answering questions, but by offering useful guidance across a wide range of tasks. But how far does that assistance go? Can a large language model based agent actually help someone accomplish their goal as an active participant? We test this question by engaging an LLM in UNO, a turn-based card game, asking it not to win but instead help another player to do so. We built a tool that allows decoder-only LLMs to participate as agents within the RLCard game environment. These models receive full game-state information and respond using simple text prompts under two distinct prompting strategies. We evaluate models ranging from small (1B parameters) to large (70B parameters) and explore how model scale impacts performance. We find that while all models were able to successfully outperform a random baseline when playing UNO, few were able to significantly aid another player.
title LLMs as Agentic Cooperative Players in Multiplayer UNO
topic Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2509.09867