Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
Fuente:
arXiv
Saved in:
| Main Authors: | Hadan, Hilda, Valiquette, Michaela, Nacke, Lennart E., Zhang-Kennedy, Leah |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Rushed by Discomfort, Trapped by Immersion: Users' Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications
by: Hadan, Hilda, et al.
Published: (2026)
by: Hadan, Hilda, et al.
Published: (2026)
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
by: Hadan, Hilda, et al.
Published: (2025)
by: Hadan, Hilda, et al.
Published: (2025)
Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality
by: Hadan, Hilda, et al.
Published: (2025)
by: Hadan, Hilda, et al.
Published: (2025)
Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies
by: Hadan, Hilda, et al.
Published: (2025)
by: Hadan, Hilda, et al.
Published: (2025)
From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition
by: Hadan, Hilda, et al.
Published: (2025)
by: Hadan, Hilda, et al.
Published: (2025)
Culture Clash: When Deceptive Design Meets Diverse Player Expectations
by: Hadan, Hilda, et al.
Published: (2025)
by: Hadan, Hilda, et al.
Published: (2025)
Who is Responsible When AI Fails? Mapping Causes, Entities, and Consequences of AI Privacy and Ethical Incidents
by: Hadan, Hilda, et al.
Published: (2025)
by: Hadan, Hilda, et al.
Published: (2025)
The Great AI Witch Hunt: Reviewers Perception and (Mis)Conception of Generative AI in Research Writing
by: Hadan, Hilda, et al.
Published: (2024)
by: Hadan, Hilda, et al.
Published: (2024)
Sora OpenAI's Prelude: Social Media Perspectives on Sora OpenAI and the Future of AI Video Generation
by: Mogavi, Reza Hadi, et al.
Published: (2024)
by: Mogavi, Reza Hadi, et al.
Published: (2024)
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
by: Cmentowski, Sebastian, et al.
Published: (2023)
by: Cmentowski, Sebastian, et al.
Published: (2023)
Augmenting the Author: Exploring the Potential of AI Collaboration in Academic Writing
by: Tu, Joseph, et al.
Published: (2024)
by: Tu, Joseph, et al.
Published: (2024)
The Application of Procedurally Generated Libraries in Immersive Virtual Reality
by: Safikhani, Saeed, et al.
Published: (2024)
by: Safikhani, Saeed, et al.
Published: (2024)
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
by: Karaosmanoglu, Sukran, et al.
Published: (2024)
by: Karaosmanoglu, Sukran, et al.
Published: (2024)
Analysis of Distracted Pedestrians Crossing Behavior: An Immersive Virtual Reality Application
by: Sulle, Methusela, et al.
Published: (2025)
by: Sulle, Methusela, et al.
Published: (2025)
A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces
by: Safikhani, Saeed, et al.
Published: (2024)
by: Safikhani, Saeed, et al.
Published: (2024)
An Immersive Virtual Reality Bimanual Telerobotic System With Haptic Feedback
by: Xu, Han, et al.
Published: (2025)
by: Xu, Han, et al.
Published: (2025)
Virtual Reality for Immersive Education in Orthopedic Surgery Digital Twins
by: Hein, Jonas, et al.
Published: (2024)
by: Hein, Jonas, et al.
Published: (2024)
Virtual Fieldwork in Immersive Environments using Game Engines
by: Bernstetter, Armin, et al.
Published: (2024)
by: Bernstetter, Armin, et al.
Published: (2024)
Decoding Driver Takeover Behaviour in Conditional Automation with Immersive Virtual Reality
by: Ansar, Muhammad Sajjad, et al.
Published: (2024)
by: Ansar, Muhammad Sajjad, et al.
Published: (2024)
Tailored Immersive Environments: Advancing Neurodivergent Support Through Virtual Reality
by: Moscoso-Thompson, Elia, et al.
Published: (2026)
by: Moscoso-Thompson, Elia, et al.
Published: (2026)
Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience
by: Wilson, Ethan, et al.
Published: (2024)
by: Wilson, Ethan, et al.
Published: (2024)
Towards Anatomy Education with Generative AI-based Virtual Assistants in Immersive Virtual Reality Environments
by: Chheang, Vuthea, et al.
Published: (2023)
by: Chheang, Vuthea, et al.
Published: (2023)
Immersive Virtual Reality Environments for Embodied Learning of Engineering Students
by: Padilla, Rafael, et al.
Published: (2025)
by: Padilla, Rafael, et al.
Published: (2025)
Virtual Reality in Social Media: A New Era of Immersive Social Interactions
by: Chaubey, Priyanshu
Published: (2025)
by: Chaubey, Priyanshu
Published: (2025)
Generative Multi-Sensory Meditation: Exploring Immersive Depth and Activation in Virtual Reality
by: Jiang, Yuyang, et al.
Published: (2025)
by: Jiang, Yuyang, et al.
Published: (2025)
BalanceVR: Balance Training to Increase Tolerance to Cybersickness in Immersive Virtual Reality
by: Kang, Seonghoon, et al.
Published: (2023)
by: Kang, Seonghoon, et al.
Published: (2023)
I Did Not Notice: A Comparison of Immersive Analytics with Augmented and Virtual Reality
by: Zhou, Xiaoyan, et al.
Published: (2024)
by: Zhou, Xiaoyan, et al.
Published: (2024)
A Cognitive Approach to Improving Binary Reverse Engineering with Immersive Virtual Reality
by: Brown, Dennis G., et al.
Published: (2024)
by: Brown, Dennis G., et al.
Published: (2024)
Usable Privacy in Virtual Worlds: Design Implications for Data Collection Awareness and Control Interfaces in Virtual Reality
by: Paneva, Viktorija, et al.
Published: (2025)
by: Paneva, Viktorija, et al.
Published: (2025)
Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance
by: Nathan, Kaushall Senthil, et al.
Published: (2025)
by: Nathan, Kaushall Senthil, et al.
Published: (2025)
Enhancing Tennis Training with Real-Time Swing Data Visualisation in Immersive Virtual Reality
by: Najami, Ryan, et al.
Published: (2025)
by: Najami, Ryan, et al.
Published: (2025)
VR4UrbanDev: An Immersive Virtual Reality Experience for Energy Data Visualization
by: Safikhani, Saeed, et al.
Published: (2024)
by: Safikhani, Saeed, et al.
Published: (2024)
Virtual Reality Games: Extending Unity Learn Games to VR
by: McMahan, Ryan P., et al.
Published: (2024)
by: McMahan, Ryan P., et al.
Published: (2024)
Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality
by: Vona, Francesco, et al.
Published: (2025)
by: Vona, Francesco, et al.
Published: (2025)
Virtual Reality in Service Design for Plastics Recycling: Two Application Cases
by: Colley, Ashley, et al.
Published: (2025)
by: Colley, Ashley, et al.
Published: (2025)
Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games
by: Cmentowski, Sebastian, et al.
Published: (2025)
by: Cmentowski, Sebastian, et al.
Published: (2025)
Human-AI Teaming Under Deception: An Implicit BCI Safeguards Drone Team Performance in Virtual Reality
by: Baker, Christopher, et al.
Published: (2025)
by: Baker, Christopher, et al.
Published: (2025)
Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality
by: Özdel, Süleyman, et al.
Published: (2025)
by: Özdel, Süleyman, et al.
Published: (2025)
Toward a Taxonomy of Inventory Systems for Virtual Reality Games
by: Cmentowski, Sebastian, et al.
Published: (2019)
by: Cmentowski, Sebastian, et al.
Published: (2019)
Development of Immersive Virtual and Augmented Reality-Based Joint Attention Training Platform for Children with Autism
by: Samantaray, Ashirbad, et al.
Published: (2025)
by: Samantaray, Ashirbad, et al.
Published: (2025)
Similar Items
-
Rushed by Discomfort, Trapped by Immersion: Users' Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications
by: Hadan, Hilda, et al.
Published: (2026) -
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
by: Hadan, Hilda, et al.
Published: (2025) -
Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality
by: Hadan, Hilda, et al.
Published: (2025) -
Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies
by: Hadan, Hilda, et al.
Published: (2025) -
From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition
by: Hadan, Hilda, et al.
Published: (2025)