On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraints

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Hauptverfasser: De Smijter, Elias, Detry, Renaud, De Vleeschouwer, Christophe
Format: Preprint
Veröffentlicht: 2025
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author De Smijter, Elias
Detry, Renaud
De Vleeschouwer, Christophe
author_facet De Smijter, Elias
Detry, Renaud
De Vleeschouwer, Christophe
contents We present the first systematic comparison of implicit and explicit Novel View Synthesis methods for space-based 3D object reconstruction, evaluating the role of appearance embeddings. While embeddings improve photometric fidelity by modeling lighting variation, we show they do not translate into meaningful gains in geometric accuracy - a critical requirement for space robotics applications. Using the SPEED+ dataset, we compare K-Planes, Gaussian Splatting, and Convex Splatting, and demonstrate that embeddings primarily reduce the number of primitives needed for explicit methods rather than enhancing geometric fidelity. Moreover, convex splatting achieves more compact and clutter-free representations than Gaussian splatting, offering advantages for safety-critical applications such as interaction and collision avoidance. Our findings clarify the limits of appearance embeddings for geometry-centric tasks and highlight trade-offs between reconstruction quality and representation efficiency in space scenarios.
format Preprint
id arxiv_https___arxiv_org_abs_2509_10241
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraints
De Smijter, Elias
Detry, Renaud
De Vleeschouwer, Christophe
Computer Vision and Pattern Recognition
We present the first systematic comparison of implicit and explicit Novel View Synthesis methods for space-based 3D object reconstruction, evaluating the role of appearance embeddings. While embeddings improve photometric fidelity by modeling lighting variation, we show they do not translate into meaningful gains in geometric accuracy - a critical requirement for space robotics applications. Using the SPEED+ dataset, we compare K-Planes, Gaussian Splatting, and Convex Splatting, and demonstrate that embeddings primarily reduce the number of primitives needed for explicit methods rather than enhancing geometric fidelity. Moreover, convex splatting achieves more compact and clutter-free representations than Gaussian splatting, offering advantages for safety-critical applications such as interaction and collision avoidance. Our findings clarify the limits of appearance embeddings for geometry-centric tasks and highlight trade-offs between reconstruction quality and representation efficiency in space scenarios.
title On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraints
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.10241