Bluffing in Scrabble

Fuente: arXiv
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Autori principali: Ballard, Nick, Chow, Timothy Y.
Natura: Preprint
Pubblicazione: 2025
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author Ballard, Nick
Chow, Timothy Y.
author_facet Ballard, Nick
Chow, Timothy Y.
contents It is well known that in games with imperfect information, such as poker, bluffing with some probability can be a component of the optimal strategy. However, as far as we know, nobody has ever exhibited a Scrabble position in which the optimal strategy involves bluffing, or even a Scrabble position in which the optimal strategy is a mixed (i.e., randomized) strategy. We present a carefully constructed Scrabble position, that could actually arise in a tournament game with no invalid words played, in which the optimal strategy (assuming that a tied score leads to the point being split equally, with no recourse to so-called "spread points" as a tie-breaking mechanism) is to make Move A with probability 1/3 and to make Move B with probability 2/3. Move B can reasonably be called a bluff, in the sense that it sets up a threat which the player cannot in fact execute, but which the opponent may not be able to rule out.
format Preprint
id arxiv_https___arxiv_org_abs_2509_10471
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Bluffing in Scrabble
Ballard, Nick
Chow, Timothy Y.
History and Overview
Computer Science and Game Theory
Combinatorics
91A05
It is well known that in games with imperfect information, such as poker, bluffing with some probability can be a component of the optimal strategy. However, as far as we know, nobody has ever exhibited a Scrabble position in which the optimal strategy involves bluffing, or even a Scrabble position in which the optimal strategy is a mixed (i.e., randomized) strategy. We present a carefully constructed Scrabble position, that could actually arise in a tournament game with no invalid words played, in which the optimal strategy (assuming that a tied score leads to the point being split equally, with no recourse to so-called "spread points" as a tie-breaking mechanism) is to make Move A with probability 1/3 and to make Move B with probability 2/3. Move B can reasonably be called a bluff, in the sense that it sets up a threat which the player cannot in fact execute, but which the opponent may not be able to rule out.
title Bluffing in Scrabble
topic History and Overview
Computer Science and Game Theory
Combinatorics
91A05
url https://arxiv.org/abs/2509.10471