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Main Authors: Yoo, Jaeung Franciskus, Kim, Huy Kang
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2509.10848
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author Yoo, Jaeung Franciskus
Kim, Huy Kang
author_facet Yoo, Jaeung Franciskus
Kim, Huy Kang
contents Speedrun, a practice of completing a game as quickly as possible, has fostered vibrant communities driven by creativity, competition, and mastery of game mechanics and motor skills. However, this contest also attracts malicious actors as financial incentives come into play. As media and software manipulation techniques advance - such as spliced footage, modified game software and live stream with staged setups - forged speedruns have become increasingly difficult to detect. Volunteer-driven communities invest significant effort to verify submissions, yet the process remains slow, inconsistent, and reliant on informal expertise. In high-profile cases, fraudulent runs have gone undetected for years, allowing perpetrators to gain fame and financial benefits through monetised viewership, sponsorships, donations, and community bounties. To address this gap, we propose Tracer, Tamper Recognition via Analysis of Continuity and Events in game Runs, a modular framework for identifying artefacts of manipulation in speedrun submissions. Tracer provides structured guidelines across audiovisual, physical, and cyberspace dimensions, systematically documenting dispersed in-game knowledge and previously reported fraudulent cases to enhance verification efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2509_10848
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Tracer: A Forensic Framework for Detecting Fraudulent Speedruns from Game Replays
Yoo, Jaeung Franciskus
Kim, Huy Kang
Human-Computer Interaction
Computers and Society
Speedrun, a practice of completing a game as quickly as possible, has fostered vibrant communities driven by creativity, competition, and mastery of game mechanics and motor skills. However, this contest also attracts malicious actors as financial incentives come into play. As media and software manipulation techniques advance - such as spliced footage, modified game software and live stream with staged setups - forged speedruns have become increasingly difficult to detect. Volunteer-driven communities invest significant effort to verify submissions, yet the process remains slow, inconsistent, and reliant on informal expertise. In high-profile cases, fraudulent runs have gone undetected for years, allowing perpetrators to gain fame and financial benefits through monetised viewership, sponsorships, donations, and community bounties. To address this gap, we propose Tracer, Tamper Recognition via Analysis of Continuity and Events in game Runs, a modular framework for identifying artefacts of manipulation in speedrun submissions. Tracer provides structured guidelines across audiovisual, physical, and cyberspace dimensions, systematically documenting dispersed in-game knowledge and previously reported fraudulent cases to enhance verification efficiency.
title Tracer: A Forensic Framework for Detecting Fraudulent Speedruns from Game Replays
topic Human-Computer Interaction
Computers and Society
url https://arxiv.org/abs/2509.10848