Tracer: A Forensic Framework for Detecting Fraudulent Speedruns from Game Replays
Fuente:
arXiv
Saved in:
| Main Authors: | Yoo, Jaeung Franciskus, Kim, Huy Kang |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Speedrunning and path integrals
by: Lami, Gabriele
Published: (2024)
by: Lami, Gabriele
Published: (2024)
Replay, Revise, and Refresh: Smartphone-based Refresher Training for Community Healthcare Workers in India
by: Majhi, Arka, et al.
Published: (2026)
by: Majhi, Arka, et al.
Published: (2026)
Journeys of Parents with LGBTQ+ Children: How Trauma and Healing Reshape Identity and (Mis)Informating Practices
by: Kwon, Soonho, et al.
Published: (2026)
by: Kwon, Soonho, et al.
Published: (2026)
Demonstrating SIMA-Play: A Serious Game for Forest Management Decision-Making through Board Game and Digital Simulation
by: Majhi, Arka, et al.
Published: (2026)
by: Majhi, Arka, et al.
Published: (2026)
Towards the State Space Interpretation (SSI): A Formalized Framework for Game Studies and Design
by: Wang, Zhenghao, et al.
Published: (2025)
by: Wang, Zhenghao, et al.
Published: (2025)
Puzzlegram: a Serious Game Designed for the Elderly in Group Settings
by: Choi, Sunny
Published: (2025)
by: Choi, Sunny
Published: (2025)
Understanding How Visually Impaired Players Socialize in Mobile Games
by: Ran, Zihe, et al.
Published: (2025)
by: Ran, Zihe, et al.
Published: (2025)
FemQuest -- An Interactive Multiplayer Game to Engage Girls in Programming
by: Holly, Michael, et al.
Published: (2024)
by: Holly, Michael, et al.
Published: (2024)
Exploring the Use of Drones for Taking Accessible Selfies with Elderly
by: Yao, Yuan, et al.
Published: (2024)
by: Yao, Yuan, et al.
Published: (2024)
Accessible Adventures: Teaching Accessibility to High School Students Through Games
by: Zhou, Kyrie Zhixuan, et al.
Published: (2024)
by: Zhou, Kyrie Zhixuan, et al.
Published: (2024)
Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game Experiences
by: Seaborn, Katie, et al.
Published: (2024)
by: Seaborn, Katie, et al.
Published: (2024)
Human-centered Geospatial Data Science
by: Kang, Yuhao
Published: (2025)
by: Kang, Yuhao
Published: (2025)
"In my defense, only three hours on Instagram": Designing Toward Digital Self-Awareness and Wellbeing
by: Bhat, Karthik S., et al.
Published: (2025)
by: Bhat, Karthik S., et al.
Published: (2025)
First Contact with Dark Patterns and Deceptive Designs in Chinese and Japanese Free-to-Play Mobile Games
by: Zhang, Gloria Xiaodan, et al.
Published: (2025)
by: Zhang, Gloria Xiaodan, et al.
Published: (2025)
Design Guidelines for Game-Based Refresher Training of Community Health Workers in Low-Resource Contexts
by: Majhi, Arka, et al.
Published: (2026)
by: Majhi, Arka, et al.
Published: (2026)
Mapping Child Malnutrition and Measuring Efficiency of Community Healthcare Workers through Location Based Games in India
by: Majhi, Arka, et al.
Published: (2026)
by: Majhi, Arka, et al.
Published: (2026)
A Framework for LLM-powered Design Assistants
by: Panda, Swaroop
Published: (2025)
by: Panda, Swaroop
Published: (2025)
VIGIL: An Extensible System for Real-Time Detection and Mitigation of Cognitive Bias Triggers
by: Kang, Bo, et al.
Published: (2026)
by: Kang, Bo, et al.
Published: (2026)
Understanding the Key Factors Influencing Continued Use Intention Toward Intangible Cultural Heritage (ICH)-Themed Virtual Reality Games
by: Liu, Yuanfang, et al.
Published: (2024)
by: Liu, Yuanfang, et al.
Published: (2024)
Towards A Framework for Levels of Anthropomorphic Deception in Robots and AI
by: Babel, Franziska, et al.
Published: (2026)
by: Babel, Franziska, et al.
Published: (2026)
Refresher Training through Digital and Physical, Card-Based Game for Accredited Social Health Activists (ASHAs) and Anganwadi Workers (AWWs) in India
by: Majhi, Arka, et al.
Published: (2026)
by: Majhi, Arka, et al.
Published: (2026)
Large Language Models in Architecture Studio: A Framework for Learning Outcomes
by: Rodriguez, Juan David Salazar, et al.
Published: (2025)
by: Rodriguez, Juan David Salazar, et al.
Published: (2025)
Generative AI Literacy: A Comprehensive Framework for Literacy and Responsible Use
by: Zhang, Chengzhi, et al.
Published: (2025)
by: Zhang, Chengzhi, et al.
Published: (2025)
The Urban Toolkit: A Grammar-based Framework for Urban Visual Analytics
by: Moreira, Gustavo, et al.
Published: (2023)
by: Moreira, Gustavo, et al.
Published: (2023)
User Privacy Harms and Risks in Conversational AI: A Proposed Framework
by: Gumusel, Ece, et al.
Published: (2024)
by: Gumusel, Ece, et al.
Published: (2024)
Curio: A Dataflow-Based Framework for Collaborative Urban Visual Analytics
by: Moreira, Gustavo, et al.
Published: (2024)
by: Moreira, Gustavo, et al.
Published: (2024)
Who ruins the game?: unveiling cheating players in the "Battlefield" game
by: Kim, Dong Young, et al.
Published: (2024)
by: Kim, Dong Young, et al.
Published: (2024)
A 3D Mobile Crowdsensing Framework for Sustainable Urban Digital Twins
by: Yamazaki, Taku, et al.
Published: (2025)
by: Yamazaki, Taku, et al.
Published: (2025)
Collaborative Design for Job-Seekers with Autism: A Conceptual Framework for Future Research
by: Hong, Sungsoo Ray, et al.
Published: (2024)
by: Hong, Sungsoo Ray, et al.
Published: (2024)
Frameworking for a Community-led Feminist Ethics
by: Henriques, Ana O, et al.
Published: (2024)
by: Henriques, Ana O, et al.
Published: (2024)
One Size Fits None: A Personalized Framework for Urban Accessibility Using Exponential Decay
by: Ghuriki, Prabhanjana, et al.
Published: (2025)
by: Ghuriki, Prabhanjana, et al.
Published: (2025)
Human-Data Interaction Framework: A Comprehensive Model for a Future Driven by Data and Humans
by: Durango, Ivan, et al.
Published: (2024)
by: Durango, Ivan, et al.
Published: (2024)
The Spread of Virtual Gifting in Live Streaming: The Case of Twitch
by: Kim, Ji Eun, et al.
Published: (2025)
by: Kim, Ji Eun, et al.
Published: (2025)
Occupational Diversity and Stratification in Platform Work: A Longitudinal Study of Online Freelancers
by: Kim, Pyeonghwa, et al.
Published: (2026)
by: Kim, Pyeonghwa, et al.
Published: (2026)
Seeing Your Mindless Face: How Viewing One's Live Self Interrupts Mindless Short-Form Video Scrolling
by: Kim, Kyungjin, et al.
Published: (2026)
by: Kim, Kyungjin, et al.
Published: (2026)
Beyond the AI Tutor: Social Learning with LLM Agents
by: Kumar, Harsh, et al.
Published: (2026)
by: Kumar, Harsh, et al.
Published: (2026)
HOT-FIT-BR: A Context-Aware Evaluation Framework for Digital Health Systems in Resource-Limited Settings
by: Rahman, Ben
Published: (2025)
by: Rahman, Ben
Published: (2025)
VIGMA: An Open-Access Framework for Visual Gait and Motion Analytics
by: Omar, Kazi Shahrukh, et al.
Published: (2025)
by: Omar, Kazi Shahrukh, et al.
Published: (2025)
Framework for Adoption of Generative Artificial Intelligence (GenAI) in Education
by: Shailendra, Samar, et al.
Published: (2024)
by: Shailendra, Samar, et al.
Published: (2024)
Designing for Engaging Communication Between Parents and Young Adult Children Through Shared Music Experiences
by: Lee, Euihyeok, et al.
Published: (2025)
by: Lee, Euihyeok, et al.
Published: (2025)
Similar Items
-
Speedrunning and path integrals
by: Lami, Gabriele
Published: (2024) -
Replay, Revise, and Refresh: Smartphone-based Refresher Training for Community Healthcare Workers in India
by: Majhi, Arka, et al.
Published: (2026) -
Journeys of Parents with LGBTQ+ Children: How Trauma and Healing Reshape Identity and (Mis)Informating Practices
by: Kwon, Soonho, et al.
Published: (2026) -
Demonstrating SIMA-Play: A Serious Game for Forest Management Decision-Making through Board Game and Digital Simulation
by: Majhi, Arka, et al.
Published: (2026) -
Towards the State Space Interpretation (SSI): A Formalized Framework for Game Studies and Design
by: Wang, Zhenghao, et al.
Published: (2025)