UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning

Fuente: arXiv
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Autori principali: Lu, Zhengxi, Ye, Jiabo, Tang, Fei, Shen, Yongliang, Xu, Haiyang, Zheng, Ziwei, Lu, Weiming, Yan, Ming, Huang, Fei, Xiao, Jun, Zhuang, Yueting
Natura: Preprint
Pubblicazione: 2025
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author Lu, Zhengxi
Ye, Jiabo
Tang, Fei
Shen, Yongliang
Xu, Haiyang
Zheng, Ziwei
Lu, Weiming
Yan, Ming
Huang, Fei
Xiao, Jun
Zhuang, Yueting
author_facet Lu, Zhengxi
Ye, Jiabo
Tang, Fei
Shen, Yongliang
Xu, Haiyang
Zheng, Ziwei
Lu, Weiming
Yan, Ming
Huang, Fei
Xiao, Jun
Zhuang, Yueting
contents Graphical User Interface (GUI) agents have demonstrated remarkable progress in automating complex user interface interactions through reinforcement learning. However, current approaches face a fundamental dilemma: offline RL enables stable training on pre-collected trajectories, but struggles with multi-step task execution for lack of trajectory-level reward signals; online RL captures these signals through environment interaction, but suffers from sparse rewards and prohibitive deployment costs. To address it, we present Semi-online Reinforcement Learning, a novel paradigm that simulates online RL on offline trajectories. During each rollout process, we preserve the original model output within the multi-turn dialogue, where a Patch Module adaptively recovers the divergence between rollout and expert trajectories. To capture long-term training signals, Semi-online RL introduces discounted future returns into the reward computation and optimizes the policy with weighted step-level and episode-level advantages. We further introduce Semi-Online Performance (SOP), a metric that aligns better with true online performance, serving as a practical and effective proxy for real-world evaluation. Experiments show that ours Semi-online RL achieves SOTA performance among 7B models across four dynamic benchmarks, with significant gains over the base model (e.g., +12.0% on AndroidWorld, +23.8% on AITW), demonstrating significant progress in bridging the gap between offline training efficiency and online multi-turn reasoning. The code is available at https://github.com/X-PLUG/MobileAgent/tree/main/UI-S1.
format Preprint
id arxiv_https___arxiv_org_abs_2509_11543
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning
Lu, Zhengxi
Ye, Jiabo
Tang, Fei
Shen, Yongliang
Xu, Haiyang
Zheng, Ziwei
Lu, Weiming
Yan, Ming
Huang, Fei
Xiao, Jun
Zhuang, Yueting
Machine Learning
Artificial Intelligence
Graphical User Interface (GUI) agents have demonstrated remarkable progress in automating complex user interface interactions through reinforcement learning. However, current approaches face a fundamental dilemma: offline RL enables stable training on pre-collected trajectories, but struggles with multi-step task execution for lack of trajectory-level reward signals; online RL captures these signals through environment interaction, but suffers from sparse rewards and prohibitive deployment costs. To address it, we present Semi-online Reinforcement Learning, a novel paradigm that simulates online RL on offline trajectories. During each rollout process, we preserve the original model output within the multi-turn dialogue, where a Patch Module adaptively recovers the divergence between rollout and expert trajectories. To capture long-term training signals, Semi-online RL introduces discounted future returns into the reward computation and optimizes the policy with weighted step-level and episode-level advantages. We further introduce Semi-Online Performance (SOP), a metric that aligns better with true online performance, serving as a practical and effective proxy for real-world evaluation. Experiments show that ours Semi-online RL achieves SOTA performance among 7B models across four dynamic benchmarks, with significant gains over the base model (e.g., +12.0% on AndroidWorld, +23.8% on AITW), demonstrating significant progress in bridging the gap between offline training efficiency and online multi-turn reasoning. The code is available at https://github.com/X-PLUG/MobileAgent/tree/main/UI-S1.
title UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2509.11543