Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps
Fuente:
arXiv
Saved in:
| Main Authors: | Peng, Zhexi, Zhou, Kun, Shao, Tianjia |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
by: Peng, Zhexi, et al.
Published: (2024)
by: Peng, Zhexi, et al.
Published: (2024)
High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model
by: Shen, Yiyang, et al.
Published: (2025)
by: Shen, Yiyang, et al.
Published: (2025)
When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
by: Ye, Keyang, et al.
Published: (2025)
by: Ye, Keyang, et al.
Published: (2025)
TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting
by: Liu, Yong, et al.
Published: (2025)
by: Liu, Yong, et al.
Published: (2025)
Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs
by: Zhan, Youyi, et al.
Published: (2025)
by: Zhan, Youyi, et al.
Published: (2025)
3D Gaussian Blendshapes for Head Avatar Animation
by: Ma, Shengjie, et al.
Published: (2024)
by: Ma, Shengjie, et al.
Published: (2024)
Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes
by: Shen, Yiyang, et al.
Published: (2026)
by: Shen, Yiyang, et al.
Published: (2026)
Interactive Rendering of Relightable and Animatable Gaussian Avatars
by: Zhan, Youyi, et al.
Published: (2024)
by: Zhan, Youyi, et al.
Published: (2024)
High-Fidelity Mobile Avatars with Pruned Local Blendshapes
by: Zhan, Youyi, et al.
Published: (2026)
by: Zhan, Youyi, et al.
Published: (2026)
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction
by: Xiang, Haodong, et al.
Published: (2024)
by: Xiang, Haodong, et al.
Published: (2024)
PanoSLAM: Panoptic 3D Scene Reconstruction via Gaussian SLAM
by: Chen, Runnan, et al.
Published: (2024)
by: Chen, Runnan, et al.
Published: (2024)
ColorGS: High-fidelity Surgical Scene Reconstruction with Colored Gaussian Splatting
by: Ji, Qun, et al.
Published: (2025)
by: Ji, Qun, et al.
Published: (2025)
Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning
by: Guo, Wenzhi, et al.
Published: (2025)
by: Guo, Wenzhi, et al.
Published: (2025)
FlashSLAM: Accelerated RGB-D SLAM for Real-Time 3D Scene Reconstruction with Gaussian Splatting
by: Pham, Phu, et al.
Published: (2024)
by: Pham, Phu, et al.
Published: (2024)
Effective Gaussian Management for High-fidelity Object Reconstruction
by: Liu, Jiateng, et al.
Published: (2025)
by: Liu, Jiateng, et al.
Published: (2025)
GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstruction
by: Liu, Jianheng, et al.
Published: (2025)
by: Liu, Jianheng, et al.
Published: (2025)
Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments
by: Li, Mingrui, et al.
Published: (2025)
by: Li, Mingrui, et al.
Published: (2025)
Pattern Guided UV Recovery for Realistic Video Garment Texturing
by: Zhan, Youyi, et al.
Published: (2024)
by: Zhan, Youyi, et al.
Published: (2024)
Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars
by: Kirschstein, Tobias, et al.
Published: (2025)
by: Kirschstein, Tobias, et al.
Published: (2025)
3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting
by: Lan, Lei, et al.
Published: (2025)
by: Lan, Lei, et al.
Published: (2025)
MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditions
by: Zhou, Qingyuan, et al.
Published: (2025)
by: Zhou, Qingyuan, et al.
Published: (2025)
AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction
by: Gao, Jingnan, et al.
Published: (2024)
by: Gao, Jingnan, et al.
Published: (2024)
UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections
by: Wang, Fangjinhua, et al.
Published: (2023)
by: Wang, Fangjinhua, et al.
Published: (2023)
SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors
by: Li, Kunyi, et al.
Published: (2025)
by: Li, Kunyi, et al.
Published: (2025)
CrossSDF: 3D Reconstruction of Thin Structures From Cross-Sections
by: Walker, Thomas, et al.
Published: (2024)
by: Walker, Thomas, et al.
Published: (2024)
Slot-ID: Identity-Preserving Video Generation from Reference Videos via Slot-Based Temporal Identity Encoding
by: Lai, Yixuan, et al.
Published: (2026)
by: Lai, Yixuan, et al.
Published: (2026)
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting
by: Yan, Chi, et al.
Published: (2023)
by: Yan, Chi, et al.
Published: (2023)
High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details
by: Zhou, Jun, et al.
Published: (2025)
by: Zhou, Jun, et al.
Published: (2025)
Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting
by: Guo, Shuai, et al.
Published: (2026)
by: Guo, Shuai, et al.
Published: (2026)
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
by: Yu, Mulin, et al.
Published: (2024)
by: Yu, Mulin, et al.
Published: (2024)
Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians
by: Sandström, Erik, et al.
Published: (2024)
by: Sandström, Erik, et al.
Published: (2024)
Enabling Synergistic Full-Body Control in Prompt-Based Co-Speech Motion Generation
by: Chen, Bohong, et al.
Published: (2024)
by: Chen, Bohong, et al.
Published: (2024)
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation
by: Lu, Jiawei, et al.
Published: (2024)
by: Lu, Jiawei, et al.
Published: (2024)
GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels
by: Su, Yongxin, et al.
Published: (2025)
by: Su, Yongxin, et al.
Published: (2025)
GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction
by: Nguyen, Dinh Minh, et al.
Published: (2025)
by: Nguyen, Dinh Minh, et al.
Published: (2025)
GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstruction
by: Zhang, Jianing, et al.
Published: (2024)
by: Zhang, Jianing, et al.
Published: (2024)
Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps
by: Cheng, Chong, et al.
Published: (2025)
by: Cheng, Chong, et al.
Published: (2025)
VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes
by: Deng, Tianchen, et al.
Published: (2025)
by: Deng, Tianchen, et al.
Published: (2025)
4D Gaussian Splatting SLAM
by: Li, Yanyan, et al.
Published: (2025)
by: Li, Yanyan, et al.
Published: (2025)
High-fidelity 3D Reconstruction of Plants using Neural Radiance Field
by: Hu, Kewei, et al.
Published: (2023)
by: Hu, Kewei, et al.
Published: (2023)
Similar Items
-
RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
by: Peng, Zhexi, et al.
Published: (2024) -
High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model
by: Shen, Yiyang, et al.
Published: (2025) -
When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
by: Ye, Keyang, et al.
Published: (2025) -
TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting
by: Liu, Yong, et al.
Published: (2025) -
Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs
by: Zhan, Youyi, et al.
Published: (2025)