Generative AI in Game Development: A Qualitative Research Synthesis

Fuente: arXiv
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Hauptverfasser: Ternar, Alexandru, Denisova, Alena, Cunha, João M., Kultima, Annakaisa, Guckelsberger, Christian
Format: Preprint
Veröffentlicht: 2025
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author Ternar, Alexandru
Denisova, Alena
Cunha, João M.
Kultima, Annakaisa
Guckelsberger, Christian
author_facet Ternar, Alexandru
Denisova, Alena
Cunha, João M.
Kultima, Annakaisa
Guckelsberger, Christian
contents Generative Artificial Intelligence (GenAI) is currently reshaping game development practices, production pipelines, and value networks in an unprecedentedly pervasive manner with cascading consequences remaining unclear. In the last five years since GenAI's inception, a growing body of qualitative research has explored these early transformations from different settings and demographic angles. However, these studies often contextualise and consolidate their findings weakly with related work; for research to keep up with and support stakeholders in this development, the current moment calls for a synthesis of the findings emerged thus far. Here, we address this need through a qualitative research synthesis via meta-ethnography. We followed PRISMA-S to systematically search the relevant literature from 2020-2025, including major HCI and games research databases. We then synthesised the ten eligible studies, conducting reciprocal translation and line-of-argument synthesis guided by eMERGe, informed by CASP quality appraisal. We identified nine overarching themes, provide recommendations, and contextualise our insights in wider game production trajectories. With this work, we seek to provide practitioners, researchers and policy-makers with grounded insights to guide practice, research and governance.
format Preprint
id arxiv_https___arxiv_org_abs_2509_11898
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Generative AI in Game Development: A Qualitative Research Synthesis
Ternar, Alexandru
Denisova, Alena
Cunha, João M.
Kultima, Annakaisa
Guckelsberger, Christian
Human-Computer Interaction
Generative Artificial Intelligence (GenAI) is currently reshaping game development practices, production pipelines, and value networks in an unprecedentedly pervasive manner with cascading consequences remaining unclear. In the last five years since GenAI's inception, a growing body of qualitative research has explored these early transformations from different settings and demographic angles. However, these studies often contextualise and consolidate their findings weakly with related work; for research to keep up with and support stakeholders in this development, the current moment calls for a synthesis of the findings emerged thus far. Here, we address this need through a qualitative research synthesis via meta-ethnography. We followed PRISMA-S to systematically search the relevant literature from 2020-2025, including major HCI and games research databases. We then synthesised the ten eligible studies, conducting reciprocal translation and line-of-argument synthesis guided by eMERGe, informed by CASP quality appraisal. We identified nine overarching themes, provide recommendations, and contextualise our insights in wider game production trajectories. With this work, we seek to provide practitioners, researchers and policy-makers with grounded insights to guide practice, research and governance.
title Generative AI in Game Development: A Qualitative Research Synthesis
topic Human-Computer Interaction
url https://arxiv.org/abs/2509.11898