Using Integer Programming to Solve Games, Puzzles, and Ciphers

Fuente: arXiv
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Main Authors: Bouzarth, Elizabeth, Harris, John, Hutson, Kevin, Millichap, Christian
Format: Preprint
Published: 2025
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author Bouzarth, Elizabeth
Harris, John
Hutson, Kevin
Millichap, Christian
author_facet Bouzarth, Elizabeth
Harris, John
Hutson, Kevin
Millichap, Christian
contents In this paper, we introduce three different classes of undergraduate research projects that implement model building and integer programming. These research projects focus on determining and analyzing solutions to the game The Genius Square, optimizing allocation of trains to maximize points in the game Ticket to Ride, and (code)breaking monoalphabetic substitution ciphers. Initial models and analyses for these scenarios that came from previous undergraduate research projects are shared along with a variety of open research questions.
format Preprint
id arxiv_https___arxiv_org_abs_2509_12174
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Using Integer Programming to Solve Games, Puzzles, and Ciphers
Bouzarth, Elizabeth
Harris, John
Hutson, Kevin
Millichap, Christian
Optimization and Control
90-02
In this paper, we introduce three different classes of undergraduate research projects that implement model building and integer programming. These research projects focus on determining and analyzing solutions to the game The Genius Square, optimizing allocation of trains to maximize points in the game Ticket to Ride, and (code)breaking monoalphabetic substitution ciphers. Initial models and analyses for these scenarios that came from previous undergraduate research projects are shared along with a variety of open research questions.
title Using Integer Programming to Solve Games, Puzzles, and Ciphers
topic Optimization and Control
90-02
url https://arxiv.org/abs/2509.12174