OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Zhou, Yang, Wang, Yifan, Zhou, Jianjun, Chang, Wenzheng, Guo, Haoyu, Li, Zizun, Ma, Kaijing, Li, Xinyue, Wang, Yating, Zhu, Haoyi, Liu, Mingyu, Liu, Dingning, Yang, Jiange, Fu, Zhoujie, Chen, Junyi, Shen, Chunhua, Pang, Jiangmiao, Zhang, Kaipeng, He, Tong
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866916966566985728
author Zhou, Yang
Wang, Yifan
Zhou, Jianjun
Chang, Wenzheng
Guo, Haoyu
Li, Zizun
Ma, Kaijing
Li, Xinyue
Wang, Yating
Zhu, Haoyi
Liu, Mingyu
Liu, Dingning
Yang, Jiange
Fu, Zhoujie
Chen, Junyi
Shen, Chunhua
Pang, Jiangmiao
Zhang, Kaipeng
He, Tong
author_facet Zhou, Yang
Wang, Yifan
Zhou, Jianjun
Chang, Wenzheng
Guo, Haoyu
Li, Zizun
Ma, Kaijing
Li, Xinyue
Wang, Yating
Zhu, Haoyi
Liu, Mingyu
Liu, Dingning
Yang, Jiange
Fu, Zhoujie
Chen, Junyi
Shen, Chunhua
Pang, Jiangmiao
Zhang, Kaipeng
He, Tong
contents The field of 4D world modeling - aiming to jointly capture spatial geometry and temporal dynamics - has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-control video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines' holistic understanding of the physical world.
format Preprint
id arxiv_https___arxiv_org_abs_2509_12201
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling
Zhou, Yang
Wang, Yifan
Zhou, Jianjun
Chang, Wenzheng
Guo, Haoyu
Li, Zizun
Ma, Kaijing
Li, Xinyue
Wang, Yating
Zhu, Haoyi
Liu, Mingyu
Liu, Dingning
Yang, Jiange
Fu, Zhoujie
Chen, Junyi
Shen, Chunhua
Pang, Jiangmiao
Zhang, Kaipeng
He, Tong
Computer Vision and Pattern Recognition
The field of 4D world modeling - aiming to jointly capture spatial geometry and temporal dynamics - has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-control video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines' holistic understanding of the physical world.
title OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.12201