Artist-Created Mesh Generation from Raw Observation

Fuente: arXiv
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Main Authors: He, Yao, Kwon, Youngjoong, Cai, Wenxiao, Adeli, Ehsan
Format: Preprint
Published: 2025
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author He, Yao
Kwon, Youngjoong
Cai, Wenxiao
Adeli, Ehsan
author_facet He, Yao
Kwon, Youngjoong
Cai, Wenxiao
Adeli, Ehsan
contents We present an end-to-end framework for generating artist-style meshes from noisy or incomplete point clouds, such as those captured by real-world sensors like LiDAR or mobile RGB-D cameras. Artist-created meshes are crucial for commercial graphics pipelines due to their compatibility with animation and texturing tools and their efficiency in rendering. However, existing approaches often assume clean, complete inputs or rely on complex multi-stage pipelines, limiting their applicability in real-world scenarios. To address this, we propose an end-to-end method that refines the input point cloud and directly produces high-quality, artist-style meshes. At the core of our approach is a novel reformulation of 3D point cloud refinement as a 2D inpainting task, enabling the use of powerful generative models. Preliminary results on the ShapeNet dataset demonstrate the promise of our framework in producing clean, complete meshes.
format Preprint
id arxiv_https___arxiv_org_abs_2509_12501
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Artist-Created Mesh Generation from Raw Observation
He, Yao
Kwon, Youngjoong
Cai, Wenxiao
Adeli, Ehsan
Computer Vision and Pattern Recognition
We present an end-to-end framework for generating artist-style meshes from noisy or incomplete point clouds, such as those captured by real-world sensors like LiDAR or mobile RGB-D cameras. Artist-created meshes are crucial for commercial graphics pipelines due to their compatibility with animation and texturing tools and their efficiency in rendering. However, existing approaches often assume clean, complete inputs or rely on complex multi-stage pipelines, limiting their applicability in real-world scenarios. To address this, we propose an end-to-end method that refines the input point cloud and directly produces high-quality, artist-style meshes. At the core of our approach is a novel reformulation of 3D point cloud refinement as a 2D inpainting task, enabling the use of powerful generative models. Preliminary results on the ShapeNet dataset demonstrate the promise of our framework in producing clean, complete meshes.
title Artist-Created Mesh Generation from Raw Observation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.12501