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Auteurs principaux: Lei, Biwen, Li, Yang, Liu, Xinhai, Yang, Shuhui, Xu, Lixin, Huang, Jingwei, Tang, Ruining, Weng, Haohan, Liu, Jian, Xu, Jing, Zhou, Zhen, Zhu, Yiling, Xing, Jiankai, Xu, Jiachen, Ma, Changfeng, Yan, Xinhao, Yang, Yunhan, Wang, Chunshi, Xu, Duoteng, Ma, Xueqi, Chen, Yuguang, Li, Jing, Yang, Mingxin, Zhang, Sheng, Feng, Yifei, Huang, Xin, Luo, Di, He, Zebin, Jiang, Puhua, Hu, Changrong, Qin, Zihan, Miao, Shiwei, Liu, Haolin, Zhao, Yunfei, Lai, Zeqiang, Lin, Qingxiang, Zhao, Zibo, Li, Kunhong, Yang, Xianghui, Shi, Huiwen, Yang, Xin, Wang, Yuxuan, Yao, Zebin, Lian, Yihang, Liu, Sicong, Han, Xintong, Qin, Wangchen, Ouyang, Caisheng, Liu, Jianyin, Yuan, Tianwen, Jiang, Shuai, Duan, Hong, Niu, Yanqi, Lin, Wencong, Sun, Yifu, Huang, Shirui, Niu, Lin, Gong, Gu, Xiao, Guojian, Zheng, Bojian, Yuan, Xiang, Chen, Qi, Xiao, Jie, Zheng, Dongyang, Yang, Xiaofeng, Liu, Kai, Zhu, Jianchen, Wang, Lifu, Lu, Qinglin, Liu, Jie, Dong, Liang, Jiang, Fan, Chen, Ruibin, Wang, Lei, Zhang, Chao, Lin, Jiaxin, Zhang, Hao, Ye, Zheng, He, Peng, Wu, Runzhou, Wu, Yinhe, Du, Jiayao, Chen, Jupeng, Mao, Xinyue, Guo, Dongyuan, Tang, Yixuan, Tsai, Yulin, Tan, Yonghao, Yu, Jiaao, Yu, Junlin, Zhang, Keren, Li, Yifan, Chen, Peng, Liu, Tian, Wang, Di, Liu, Yuhong, Linus, Jiang, Jie, Chen, Zhuo, Guo, Chunchao
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:https://arxiv.org/abs/2509.12815
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author Lei, Biwen
Li, Yang
Liu, Xinhai
Yang, Shuhui
Xu, Lixin
Huang, Jingwei
Tang, Ruining
Weng, Haohan
Liu, Jian
Xu, Jing
Zhou, Zhen
Zhu, Yiling
Xing, Jiankai
Xu, Jiachen
Ma, Changfeng
Yan, Xinhao
Yang, Yunhan
Wang, Chunshi
Xu, Duoteng
Ma, Xueqi
Chen, Yuguang
Li, Jing
Yang, Mingxin
Zhang, Sheng
Feng, Yifei
Huang, Xin
Luo, Di
He, Zebin
Jiang, Puhua
Hu, Changrong
Qin, Zihan
Miao, Shiwei
Liu, Haolin
Zhao, Yunfei
Lai, Zeqiang
Lin, Qingxiang
Zhao, Zibo
Li, Kunhong
Yang, Xianghui
Shi, Huiwen
Yang, Xin
Wang, Yuxuan
Yao, Zebin
Lian, Yihang
Liu, Sicong
Han, Xintong
Qin, Wangchen
Ouyang, Caisheng
Liu, Jianyin
Yuan, Tianwen
Jiang, Shuai
Duan, Hong
Niu, Yanqi
Lin, Wencong
Sun, Yifu
Huang, Shirui
Niu, Lin
Gong, Gu
Xiao, Guojian
Zheng, Bojian
Yuan, Xiang
Chen, Qi
Xiao, Jie
Zheng, Dongyang
Yang, Xiaofeng
Liu, Kai
Zhu, Jianchen
Wang, Lifu
Lu, Qinglin
Liu, Jie
Dong, Liang
Jiang, Fan
Chen, Ruibin
Wang, Lei
Zhang, Chao
Lin, Jiaxin
Zhang, Hao
Ye, Zheng
He, Peng
Wu, Runzhou
Wu, Yinhe
Du, Jiayao
Chen, Jupeng
Mao, Xinyue
Guo, Dongyuan
Tang, Yixuan
Tsai, Yulin
Tan, Yonghao
Yu, Jiaao
Yu, Junlin
Zhang, Keren
Li, Yifan
Chen, Peng
Liu, Tian
Wang, Di
Liu, Yuhong
Linus
Jiang, Jie
Chen, Zhuo
Guo, Chunchao
author_facet Lei, Biwen
Li, Yang
Liu, Xinhai
Yang, Shuhui
Xu, Lixin
Huang, Jingwei
Tang, Ruining
Weng, Haohan
Liu, Jian
Xu, Jing
Zhou, Zhen
Zhu, Yiling
Xing, Jiankai
Xu, Jiachen
Ma, Changfeng
Yan, Xinhao
Yang, Yunhan
Wang, Chunshi
Xu, Duoteng
Ma, Xueqi
Chen, Yuguang
Li, Jing
Yang, Mingxin
Zhang, Sheng
Feng, Yifei
Huang, Xin
Luo, Di
He, Zebin
Jiang, Puhua
Hu, Changrong
Qin, Zihan
Miao, Shiwei
Liu, Haolin
Zhao, Yunfei
Lai, Zeqiang
Lin, Qingxiang
Zhao, Zibo
Li, Kunhong
Yang, Xianghui
Shi, Huiwen
Yang, Xin
Wang, Yuxuan
Yao, Zebin
Lian, Yihang
Liu, Sicong
Han, Xintong
Qin, Wangchen
Ouyang, Caisheng
Liu, Jianyin
Yuan, Tianwen
Jiang, Shuai
Duan, Hong
Niu, Yanqi
Lin, Wencong
Sun, Yifu
Huang, Shirui
Niu, Lin
Gong, Gu
Xiao, Guojian
Zheng, Bojian
Yuan, Xiang
Chen, Qi
Xiao, Jie
Zheng, Dongyang
Yang, Xiaofeng
Liu, Kai
Zhu, Jianchen
Wang, Lifu
Lu, Qinglin
Liu, Jie
Dong, Liang
Jiang, Fan
Chen, Ruibin
Wang, Lei
Zhang, Chao
Lin, Jiaxin
Zhang, Hao
Ye, Zheng
He, Peng
Wu, Runzhou
Wu, Yinhe
Du, Jiayao
Chen, Jupeng
Mao, Xinyue
Guo, Dongyuan
Tang, Yixuan
Tsai, Yulin
Tan, Yonghao
Yu, Jiaao
Yu, Junlin
Zhang, Keren
Li, Yifan
Chen, Peng
Liu, Tian
Wang, Di
Liu, Yuhong
Linus
Jiang, Jie
Chen, Zhuo
Guo, Chunchao
contents The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.
format Preprint
id arxiv_https___arxiv_org_abs_2509_12815
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation
Lei, Biwen
Li, Yang
Liu, Xinhai
Yang, Shuhui
Xu, Lixin
Huang, Jingwei
Tang, Ruining
Weng, Haohan
Liu, Jian
Xu, Jing
Zhou, Zhen
Zhu, Yiling
Xing, Jiankai
Xu, Jiachen
Ma, Changfeng
Yan, Xinhao
Yang, Yunhan
Wang, Chunshi
Xu, Duoteng
Ma, Xueqi
Chen, Yuguang
Li, Jing
Yang, Mingxin
Zhang, Sheng
Feng, Yifei
Huang, Xin
Luo, Di
He, Zebin
Jiang, Puhua
Hu, Changrong
Qin, Zihan
Miao, Shiwei
Liu, Haolin
Zhao, Yunfei
Lai, Zeqiang
Lin, Qingxiang
Zhao, Zibo
Li, Kunhong
Yang, Xianghui
Shi, Huiwen
Yang, Xin
Wang, Yuxuan
Yao, Zebin
Lian, Yihang
Liu, Sicong
Han, Xintong
Qin, Wangchen
Ouyang, Caisheng
Liu, Jianyin
Yuan, Tianwen
Jiang, Shuai
Duan, Hong
Niu, Yanqi
Lin, Wencong
Sun, Yifu
Huang, Shirui
Niu, Lin
Gong, Gu
Xiao, Guojian
Zheng, Bojian
Yuan, Xiang
Chen, Qi
Xiao, Jie
Zheng, Dongyang
Yang, Xiaofeng
Liu, Kai
Zhu, Jianchen
Wang, Lifu
Lu, Qinglin
Liu, Jie
Dong, Liang
Jiang, Fan
Chen, Ruibin
Wang, Lei
Zhang, Chao
Lin, Jiaxin
Zhang, Hao
Ye, Zheng
He, Peng
Wu, Runzhou
Wu, Yinhe
Du, Jiayao
Chen, Jupeng
Mao, Xinyue
Guo, Dongyuan
Tang, Yixuan
Tsai, Yulin
Tan, Yonghao
Yu, Jiaao
Yu, Junlin
Zhang, Keren
Li, Yifan
Chen, Peng
Liu, Tian
Wang, Di
Liu, Yuhong
Linus
Jiang, Jie
Chen, Zhuo
Guo, Chunchao
Computer Vision and Pattern Recognition
The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.
title Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.12815