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author Baharoon, Mohammed
Raissi, Siavash
Jun, John S.
Heintz, Thibault
Alabbad, Mahmoud
Alburkani, Ali
Kim, Sung Eun
Kleinschmidt, Kent
Alhumaydhi, Abdulrahman O.
Alghamdi, Mohannad Mohammed G.
Palacio, Jeremy Francis
Bukhaytan, Mohammed
Prudlo, Noah Michael
Akula, Rithvik
Chrisler, Brady
Galligos, Benjamin
Almutairi, Mohammed O.
Alanazi, Mazeen Mohammed
Alrashdi, Nasser M.
Hwang, Joel Jihwan
Jaliparthi, Sri Sai Dinesh
Nelson, Luke David
Nguyen, Nathaniel
Suryadevara, Sathvik
Kim, Steven
Mohammed, Mohammed F.
Semenov, Yevgeniy R.
Yu, Kun-Hsing
Aljouie, Abdulrhman
AlOmaish, Hassan
Rodman, Adam
Rajpurkar, Pranav
author_facet Baharoon, Mohammed
Raissi, Siavash
Jun, John S.
Heintz, Thibault
Alabbad, Mahmoud
Alburkani, Ali
Kim, Sung Eun
Kleinschmidt, Kent
Alhumaydhi, Abdulrahman O.
Alghamdi, Mohannad Mohammed G.
Palacio, Jeremy Francis
Bukhaytan, Mohammed
Prudlo, Noah Michael
Akula, Rithvik
Chrisler, Brady
Galligos, Benjamin
Almutairi, Mohammed O.
Alanazi, Mazeen Mohammed
Alrashdi, Nasser M.
Hwang, Joel Jihwan
Jaliparthi, Sri Sai Dinesh
Nelson, Luke David
Nguyen, Nathaniel
Suryadevara, Sathvik
Kim, Steven
Mohammed, Mohammed F.
Semenov, Yevgeniy R.
Yu, Kun-Hsing
Aljouie, Abdulrhman
AlOmaish, Hassan
Rodman, Adam
Rajpurkar, Pranav
contents We introduce RadGame, an AI-powered gamified platform for radiology education that targets two core skills: localizing findings and generating reports. Traditional radiology training is based on passive exposure to cases or active practice with real-time input from supervising radiologists, limiting opportunities for immediate and scalable feedback. RadGame addresses this gap by combining gamification with large-scale public datasets and automated, AI-driven feedback that provides clear, structured guidance to human learners. In RadGame Localize, players draw bounding boxes around abnormalities, which are automatically compared to radiologist-drawn annotations from public datasets, and visual explanations are generated by vision-language models for user missed findings. In RadGame Report, players compose findings given a chest X-ray, patient age and indication, and receive structured AI feedback based on radiology report generation metrics, highlighting errors and omissions compared to a radiologist's written ground truth report from public datasets, producing a final performance and style score. In a prospective evaluation, participants using RadGame achieved a 68% improvement in localization accuracy compared to 17% with traditional passive methods and a 31% improvement in report-writing accuracy compared to 4% with traditional methods after seeing the same cases. RadGame highlights the potential of AI-driven gamification to deliver scalable, feedback-rich radiology training and reimagines the application of medical AI resources in education.
format Preprint
id arxiv_https___arxiv_org_abs_2509_13270
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RadGame: An AI-Powered Platform for Radiology Education
Baharoon, Mohammed
Raissi, Siavash
Jun, John S.
Heintz, Thibault
Alabbad, Mahmoud
Alburkani, Ali
Kim, Sung Eun
Kleinschmidt, Kent
Alhumaydhi, Abdulrahman O.
Alghamdi, Mohannad Mohammed G.
Palacio, Jeremy Francis
Bukhaytan, Mohammed
Prudlo, Noah Michael
Akula, Rithvik
Chrisler, Brady
Galligos, Benjamin
Almutairi, Mohammed O.
Alanazi, Mazeen Mohammed
Alrashdi, Nasser M.
Hwang, Joel Jihwan
Jaliparthi, Sri Sai Dinesh
Nelson, Luke David
Nguyen, Nathaniel
Suryadevara, Sathvik
Kim, Steven
Mohammed, Mohammed F.
Semenov, Yevgeniy R.
Yu, Kun-Hsing
Aljouie, Abdulrhman
AlOmaish, Hassan
Rodman, Adam
Rajpurkar, Pranav
Computer Vision and Pattern Recognition
Artificial Intelligence
We introduce RadGame, an AI-powered gamified platform for radiology education that targets two core skills: localizing findings and generating reports. Traditional radiology training is based on passive exposure to cases or active practice with real-time input from supervising radiologists, limiting opportunities for immediate and scalable feedback. RadGame addresses this gap by combining gamification with large-scale public datasets and automated, AI-driven feedback that provides clear, structured guidance to human learners. In RadGame Localize, players draw bounding boxes around abnormalities, which are automatically compared to radiologist-drawn annotations from public datasets, and visual explanations are generated by vision-language models for user missed findings. In RadGame Report, players compose findings given a chest X-ray, patient age and indication, and receive structured AI feedback based on radiology report generation metrics, highlighting errors and omissions compared to a radiologist's written ground truth report from public datasets, producing a final performance and style score. In a prospective evaluation, participants using RadGame achieved a 68% improvement in localization accuracy compared to 17% with traditional passive methods and a 31% improvement in report-writing accuracy compared to 4% with traditional methods after seeing the same cases. RadGame highlights the potential of AI-driven gamification to deliver scalable, feedback-rich radiology training and reimagines the application of medical AI resources in education.
title RadGame: An AI-Powered Platform for Radiology Education
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2509.13270