OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Wang, Zihao, Li, Muyao, He, Kaichen, Wang, Xiangyu, Mu, Zhancun, Liu, Anji, Liang, Yitao
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909791619645440
author Wang, Zihao
Li, Muyao
He, Kaichen
Wang, Xiangyu
Mu, Zhancun
Liu, Anji
Liang, Yitao
author_facet Wang, Zihao
Li, Muyao
He, Kaichen
Wang, Xiangyu
Mu, Zhancun
Liu, Anji
Liang, Yitao
contents The choice of action spaces is a critical yet unresolved challenge in developing capable, end-to-end trainable agents. This paper first presents a large-scale, systematic comparison of prominent abstracted action spaces and tokenizers for Vision-Language-Action (VLA) or hierarchical agent models in the open-ended Minecraft. Our analysis reveals that no single action space is universally optimal; instead, the most effective abstraction is highly task-dependent, creating a dilemma for building generalist agents. To resolve this, we introduce Chain of Action (CoA), a novel framework that unifies high-level planning and low-level control within a single, monolithic VLA model. CoA treats an abstracted action not as a command for a separate policy, but as an intermediate reasoning step--akin to a chain of thought--that guides the generation of the final, executable action. Furthermore, we demonstrate that an All-in-One agent trained on a diverse mixture of action spaces using the CoA paradigm learns a more robust and generalizable policy. This unified agent achieves a new state-of-the-art, improving the overall task success rate over strong, specialized baselines. To foster reproducible research, we release the OpenHA (Open Hierarchical Agents) suite, which includes our comprehensive benchmark of over 800 distinct tasks, curated datasets, source code, and all pretrained model checkpoints at https://github.com/CraftJarvis/OpenHA
format Preprint
id arxiv_https___arxiv_org_abs_2509_13347
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
Wang, Zihao
Li, Muyao
He, Kaichen
Wang, Xiangyu
Mu, Zhancun
Liu, Anji
Liang, Yitao
Artificial Intelligence
The choice of action spaces is a critical yet unresolved challenge in developing capable, end-to-end trainable agents. This paper first presents a large-scale, systematic comparison of prominent abstracted action spaces and tokenizers for Vision-Language-Action (VLA) or hierarchical agent models in the open-ended Minecraft. Our analysis reveals that no single action space is universally optimal; instead, the most effective abstraction is highly task-dependent, creating a dilemma for building generalist agents. To resolve this, we introduce Chain of Action (CoA), a novel framework that unifies high-level planning and low-level control within a single, monolithic VLA model. CoA treats an abstracted action not as a command for a separate policy, but as an intermediate reasoning step--akin to a chain of thought--that guides the generation of the final, executable action. Furthermore, we demonstrate that an All-in-One agent trained on a diverse mixture of action spaces using the CoA paradigm learns a more robust and generalizable policy. This unified agent achieves a new state-of-the-art, improving the overall task success rate over strong, specialized baselines. To foster reproducible research, we release the OpenHA (Open Hierarchical Agents) suite, which includes our comprehensive benchmark of over 800 distinct tasks, curated datasets, source code, and all pretrained model checkpoints at https://github.com/CraftJarvis/OpenHA
title OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
topic Artificial Intelligence
url https://arxiv.org/abs/2509.13347