AR-TMT: Investigating the Impact of Distraction Types on Attention and Behavior in AR-based Trail Making Test

Fuente: arXiv
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Main Authors: Baek, Sihun, Qu, Zhehan, Gorlatova, Maria
Format: Preprint
Published: 2025
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author Baek, Sihun
Qu, Zhehan
Gorlatova, Maria
author_facet Baek, Sihun
Qu, Zhehan
Gorlatova, Maria
contents Despite the growing use of AR in safety-critical domains, the field lacks a systematic understanding of how different types of distraction affect user behavior in AR environments. To address this gap, we present AR-TMT, an AR adaptation of the Trail Making Test that spatially renders targets for sequential selection on the Magic Leap 2. We implemented distractions in three categories: top-down, bottom-up, and spatial distraction based on Wolfe's Guided Search model, and captured performance, gaze, motor behavior, and subjective load measures to analyze user attention and behavior. A user study with 34 participants revealed that top-down distraction degraded performance through semantic interference, while bottom-up distraction disrupted initial attentional engagement. Spatial distraction destabilized gaze behavior, leading to more scattered and less structured visual scanning patterns. We also found that performance was correlated with attention control ($R^2 = .20$--$.35$) under object-based distraction conditions, where distractors possessed task-relevant features. The study offers insights into distraction mechanisms and their impact on users, providing opportunities for generalization to ecologically relevant AR tasks while underscoring the need to address the unique demands of AR environments.
format Preprint
id arxiv_https___arxiv_org_abs_2509_13468
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle AR-TMT: Investigating the Impact of Distraction Types on Attention and Behavior in AR-based Trail Making Test
Baek, Sihun
Qu, Zhehan
Gorlatova, Maria
Human-Computer Interaction
Despite the growing use of AR in safety-critical domains, the field lacks a systematic understanding of how different types of distraction affect user behavior in AR environments. To address this gap, we present AR-TMT, an AR adaptation of the Trail Making Test that spatially renders targets for sequential selection on the Magic Leap 2. We implemented distractions in three categories: top-down, bottom-up, and spatial distraction based on Wolfe's Guided Search model, and captured performance, gaze, motor behavior, and subjective load measures to analyze user attention and behavior. A user study with 34 participants revealed that top-down distraction degraded performance through semantic interference, while bottom-up distraction disrupted initial attentional engagement. Spatial distraction destabilized gaze behavior, leading to more scattered and less structured visual scanning patterns. We also found that performance was correlated with attention control ($R^2 = .20$--$.35$) under object-based distraction conditions, where distractors possessed task-relevant features. The study offers insights into distraction mechanisms and their impact on users, providing opportunities for generalization to ecologically relevant AR tasks while underscoring the need to address the unique demands of AR environments.
title AR-TMT: Investigating the Impact of Distraction Types on Attention and Behavior in AR-based Trail Making Test
topic Human-Computer Interaction
url https://arxiv.org/abs/2509.13468