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Hauptverfasser: Bai, Yinlong, Zhang, Hongxin, Zhong, Sheng, Niu, Junkai, Li, Hai, He, Yijia, Zhou, Yi
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2509.13536
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author Bai, Yinlong
Zhang, Hongxin
Zhong, Sheng
Niu, Junkai
Li, Hai
He, Yijia
Zhou, Yi
author_facet Bai, Yinlong
Zhang, Hongxin
Zhong, Sheng
Niu, Junkai
Li, Hai
He, Yijia
Zhou, Yi
contents Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using high-performance desktop GPUs, largely overlooking applications for embedded platforms like micro air vehicles (MAVs). These devices, with their limited computational resources and memory, often face a trade-off between system performance and reconstruction quality. In this paper, we improve existing methods in terms of GPU memory usage while enhancing rendering quality. Specifically, to address redundant 3D Gaussian primitives in SLAM, we propose merging them in voxel space based on geometric similarity. This reduces GPU memory usage without impacting system runtime performance. Furthermore, rendering quality is improved by initializing 3D Gaussian primitives via Patch-Grid (PG) point sampling, enabling more accurate modeling of the entire scene. Quantitative and qualitative evaluations on publicly available datasets demonstrate the effectiveness of our improvements.
format Preprint
id arxiv_https___arxiv_org_abs_2509_13536
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAM
Bai, Yinlong
Zhang, Hongxin
Zhong, Sheng
Niu, Junkai
Li, Hai
He, Yijia
Zhou, Yi
Computer Vision and Pattern Recognition
Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using high-performance desktop GPUs, largely overlooking applications for embedded platforms like micro air vehicles (MAVs). These devices, with their limited computational resources and memory, often face a trade-off between system performance and reconstruction quality. In this paper, we improve existing methods in terms of GPU memory usage while enhancing rendering quality. Specifically, to address redundant 3D Gaussian primitives in SLAM, we propose merging them in voxel space based on geometric similarity. This reduces GPU memory usage without impacting system runtime performance. Furthermore, rendering quality is improved by initializing 3D Gaussian primitives via Patch-Grid (PG) point sampling, enabling more accurate modeling of the entire scene. Quantitative and qualitative evaluations on publicly available datasets demonstrate the effectiveness of our improvements.
title MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAM
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.13536