Inject, Fork, Compare: Defining an Interaction Vocabulary for Multi-Agent Simulation Platforms

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Main Authors: Lee, HwiJoon, Di Paola, Martina, Hong, Yoo Jin, Nguyen, Quang-Huy, Seering, Joseph
Format: Preprint
Published: 2025
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author Lee, HwiJoon
Di Paola, Martina
Hong, Yoo Jin
Nguyen, Quang-Huy
Seering, Joseph
author_facet Lee, HwiJoon
Di Paola, Martina
Hong, Yoo Jin
Nguyen, Quang-Huy
Seering, Joseph
contents LLM-based multi-agent simulations are a rapidly growing field of research, but current simulations often lack clear modes for interaction and analysis, limiting the "what if" scenarios researchers are able to investigate. In this demo, we define three core operations for interacting with multi-agent simulations: inject, fork, and compare. Inject allows researchers to introduce external events at any point during simulation execution. Fork creates independent timeline branches from any timestamp, preserving complete state while allowing divergent exploration. Compare facilitates parallel observation of multiple branches, revealing how different interventions lead to distinct emergent behaviors. Together, these operations establish a vocabulary that transforms linear simulation workflows into interactive, explorable spaces. We demonstrate this vocabulary through a commodity market simulation with fourteen AI agents, where researchers can inject contrasting events and observe divergent outcomes across parallel timelines. By defining these fundamental operations, we provide a starting point for systematic causal investigation in LLM-based agent simulations, moving beyond passive observation toward active experimentation.
format Preprint
id arxiv_https___arxiv_org_abs_2509_13712
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Inject, Fork, Compare: Defining an Interaction Vocabulary for Multi-Agent Simulation Platforms
Lee, HwiJoon
Di Paola, Martina
Hong, Yoo Jin
Nguyen, Quang-Huy
Seering, Joseph
Multiagent Systems
Human-Computer Interaction
LLM-based multi-agent simulations are a rapidly growing field of research, but current simulations often lack clear modes for interaction and analysis, limiting the "what if" scenarios researchers are able to investigate. In this demo, we define three core operations for interacting with multi-agent simulations: inject, fork, and compare. Inject allows researchers to introduce external events at any point during simulation execution. Fork creates independent timeline branches from any timestamp, preserving complete state while allowing divergent exploration. Compare facilitates parallel observation of multiple branches, revealing how different interventions lead to distinct emergent behaviors. Together, these operations establish a vocabulary that transforms linear simulation workflows into interactive, explorable spaces. We demonstrate this vocabulary through a commodity market simulation with fourteen AI agents, where researchers can inject contrasting events and observe divergent outcomes across parallel timelines. By defining these fundamental operations, we provide a starting point for systematic causal investigation in LLM-based agent simulations, moving beyond passive observation toward active experimentation.
title Inject, Fork, Compare: Defining an Interaction Vocabulary for Multi-Agent Simulation Platforms
topic Multiagent Systems
Human-Computer Interaction
url https://arxiv.org/abs/2509.13712