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Main Authors: Kruger, Gustavo, Sachdeva, Nikhil, Sobolev, Michael
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2509.13892
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author Kruger, Gustavo
Sachdeva, Nikhil
Sobolev, Michael
author_facet Kruger, Gustavo
Sachdeva, Nikhil
Sobolev, Michael
contents Smartphone usage data can provide valuable insights for understanding interaction with technology and human behavior. However, collecting large-scale, in-the-wild smartphone usage logs is challenging due to high costs, privacy concerns, under representative user samples and biases like non-response that can skew results. These challenges call for exploring alternative approaches to obtain smartphone usage datasets. In this context, large language models (LLMs) such as Open AI's ChatGPT present a novel approach for synthetic smartphone usage data generation, addressing limitations of real-world data collection. We describe a case study on how four prompt strategies influenced the quality of generated smartphone usage data. We contribute with insights on prompt design and measures of data quality, reporting a prompting strategy comparison combining two factors, prompt level of detail (describing a user persona, describing the expected results characteristics) and seed data inclusion (with versus without an initial real usage example). Our findings suggest that using LLMs to generate structured and behaviorally plausible smartphone use datasets is feasible for some use cases, especially when using detailed prompts. Challenges remain in capturing diverse nuances of human behavioral patterns in a single synthetic dataset, and evaluating tradeoffs between data fidelity and diversity, suggesting the need for use-case-specific evaluation metrics and future research with more diverse seed data and different LLM models.
format Preprint
id arxiv_https___arxiv_org_abs_2509_13892
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Synthetic Data Generation for Screen Time and App Usage
Kruger, Gustavo
Sachdeva, Nikhil
Sobolev, Michael
Human-Computer Interaction
Artificial Intelligence
I.2; J.4
Smartphone usage data can provide valuable insights for understanding interaction with technology and human behavior. However, collecting large-scale, in-the-wild smartphone usage logs is challenging due to high costs, privacy concerns, under representative user samples and biases like non-response that can skew results. These challenges call for exploring alternative approaches to obtain smartphone usage datasets. In this context, large language models (LLMs) such as Open AI's ChatGPT present a novel approach for synthetic smartphone usage data generation, addressing limitations of real-world data collection. We describe a case study on how four prompt strategies influenced the quality of generated smartphone usage data. We contribute with insights on prompt design and measures of data quality, reporting a prompting strategy comparison combining two factors, prompt level of detail (describing a user persona, describing the expected results characteristics) and seed data inclusion (with versus without an initial real usage example). Our findings suggest that using LLMs to generate structured and behaviorally plausible smartphone use datasets is feasible for some use cases, especially when using detailed prompts. Challenges remain in capturing diverse nuances of human behavioral patterns in a single synthetic dataset, and evaluating tradeoffs between data fidelity and diversity, suggesting the need for use-case-specific evaluation metrics and future research with more diverse seed data and different LLM models.
title Synthetic Data Generation for Screen Time and App Usage
topic Human-Computer Interaction
Artificial Intelligence
I.2; J.4
url https://arxiv.org/abs/2509.13892