Plug-and-Play PDE Optimization for 3D Gaussian Splatting: Toward High-Quality Rendering and Reconstruction

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Mo, Yifan, Cai, Youcheng, Liu, Ligang
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866911159319265280
author Mo, Yifan
Cai, Youcheng
Liu, Ligang
author_facet Mo, Yifan
Cai, Youcheng
Liu, Ligang
contents 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction by achieving high-quality novel view synthesis with fast rendering speed, introducing 3D Gaussian primitives to represent the scene. However, 3DGS encounters blurring and floaters when applied to complex scenes, caused by the reconstruction of redundant and ambiguous geometric structures. We attribute this issue to the unstable optimization of the Gaussians. To address this limitation, we present a plug-and-play PDE-based optimization method that overcomes the optimization constraints of 3DGS-based approaches in various tasks, such as novel view synthesis and surface reconstruction. Firstly, we theoretically derive that the 3DGS optimization procedure can be modeled as a PDE, and introduce a viscous term to ensure stable optimization. Secondly, we use the Material Point Method (MPM) to obtain a stable numerical solution of the PDE, which enhances both global and local constraints. Additionally, an effective Gaussian densification strategy and particle constraints are introduced to ensure fine-grained details. Extensive qualitative and quantitative experiments confirm that our method achieves state-of-the-art rendering and reconstruction quality.
format Preprint
id arxiv_https___arxiv_org_abs_2509_13938
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Plug-and-Play PDE Optimization for 3D Gaussian Splatting: Toward High-Quality Rendering and Reconstruction
Mo, Yifan
Cai, Youcheng
Liu, Ligang
Graphics
3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction by achieving high-quality novel view synthesis with fast rendering speed, introducing 3D Gaussian primitives to represent the scene. However, 3DGS encounters blurring and floaters when applied to complex scenes, caused by the reconstruction of redundant and ambiguous geometric structures. We attribute this issue to the unstable optimization of the Gaussians. To address this limitation, we present a plug-and-play PDE-based optimization method that overcomes the optimization constraints of 3DGS-based approaches in various tasks, such as novel view synthesis and surface reconstruction. Firstly, we theoretically derive that the 3DGS optimization procedure can be modeled as a PDE, and introduce a viscous term to ensure stable optimization. Secondly, we use the Material Point Method (MPM) to obtain a stable numerical solution of the PDE, which enhances both global and local constraints. Additionally, an effective Gaussian densification strategy and particle constraints are introduced to ensure fine-grained details. Extensive qualitative and quantitative experiments confirm that our method achieves state-of-the-art rendering and reconstruction quality.
title Plug-and-Play PDE Optimization for 3D Gaussian Splatting: Toward High-Quality Rendering and Reconstruction
topic Graphics
url https://arxiv.org/abs/2509.13938