Sound Value Iteration for Simple Stochastic Games

Fuente: arXiv
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Autores principales: Azeem, Muqsit, Kretinsky, Jan, Weininger, Maximilian
Formato: Preprint
Publicado: 2025
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author Azeem, Muqsit
Kretinsky, Jan
Weininger, Maximilian
author_facet Azeem, Muqsit
Kretinsky, Jan
Weininger, Maximilian
contents Algorithmic analysis of Markov decision processes (MDP) and stochastic games (SG) in practice relies on value-iteration (VI) algorithms. Since basic VI does not provide guarantees on the precision of the result, variants of VI have been proposed that offer such guarantees. In particular, sound value iteration (SVI) not only provides precise lower and upper bounds on the result, but also converges faster in the presence of probabilistic cycles. Unfortunately, it is neither applicable to SG, nor to MDP with end components. In this paper, we extend SVI and cover both cases. The technical challenge consists mainly in proper treatment of end components, which require different handling than in the literature. Moreover, we provide several optimizations of SVI. Finally, we evaluate our prototype implementation experimentally to demonstrate its potential on systems with probabilistic cycles.
format Preprint
id arxiv_https___arxiv_org_abs_2509_14112
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Sound Value Iteration for Simple Stochastic Games
Azeem, Muqsit
Kretinsky, Jan
Weininger, Maximilian
Computer Science and Game Theory
Multiagent Systems
Algorithmic analysis of Markov decision processes (MDP) and stochastic games (SG) in practice relies on value-iteration (VI) algorithms. Since basic VI does not provide guarantees on the precision of the result, variants of VI have been proposed that offer such guarantees. In particular, sound value iteration (SVI) not only provides precise lower and upper bounds on the result, but also converges faster in the presence of probabilistic cycles. Unfortunately, it is neither applicable to SG, nor to MDP with end components. In this paper, we extend SVI and cover both cases. The technical challenge consists mainly in proper treatment of end components, which require different handling than in the literature. Moreover, we provide several optimizations of SVI. Finally, we evaluate our prototype implementation experimentally to demonstrate its potential on systems with probabilistic cycles.
title Sound Value Iteration for Simple Stochastic Games
topic Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2509.14112