Saved in:
Bibliographic Details
Main Authors: Dollis, Julia S., Brito, Iago A., Färber, Fernanda B., Ribeiro, Pedro S. F. B., Barbosa, Gustavo H. W., Bastos, Andressa A., Sousa, Rafael T., Filho, Arlindo R. Galvão
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2509.14132
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866914304693895168
author Dollis, Julia S.
Brito, Iago A.
Färber, Fernanda B.
Ribeiro, Pedro S. F. B.
Barbosa, Gustavo H. W.
Bastos, Andressa A.
Sousa, Rafael T.
Filho, Arlindo R. Galvão
author_facet Dollis, Julia S.
Brito, Iago A.
Färber, Fernanda B.
Ribeiro, Pedro S. F. B.
Barbosa, Gustavo H. W.
Bastos, Andressa A.
Sousa, Rafael T.
Filho, Arlindo R. Galvão
contents While virtual reality (VR) excels at simulating physical environments, its effectiveness for training complex interpersonal skills is limited by a lack of psychologically plausible virtual humans. This gap is particularly critical in medical education, where communication is a core clinical competency. This paper introduces a framework that integrates large language models (LLMs) into immersive VR to create medically coherent virtual patients with distinct, consistent personalities, based on a modular architecture that decouples personality from clinical data. We evaluated the system in a mixed-methods, within-subjects study with licensed physicians conducting simulated consultations. Results suggest that the approach is feasible and perceived as a rewarding and effective training enhancement. Our analysis highlights key design principles, including a "realism-verbosity paradox" and the importance of challenges being perceived as clinically authentic to support learning.
format Preprint
id arxiv_https___arxiv_org_abs_2509_14132
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle When Avatars Have Personality: Effects on Engagement and Communication in Immersive Medical Training
Dollis, Julia S.
Brito, Iago A.
Färber, Fernanda B.
Ribeiro, Pedro S. F. B.
Barbosa, Gustavo H. W.
Bastos, Andressa A.
Sousa, Rafael T.
Filho, Arlindo R. Galvão
Human-Computer Interaction
Computation and Language
While virtual reality (VR) excels at simulating physical environments, its effectiveness for training complex interpersonal skills is limited by a lack of psychologically plausible virtual humans. This gap is particularly critical in medical education, where communication is a core clinical competency. This paper introduces a framework that integrates large language models (LLMs) into immersive VR to create medically coherent virtual patients with distinct, consistent personalities, based on a modular architecture that decouples personality from clinical data. We evaluated the system in a mixed-methods, within-subjects study with licensed physicians conducting simulated consultations. Results suggest that the approach is feasible and perceived as a rewarding and effective training enhancement. Our analysis highlights key design principles, including a "realism-verbosity paradox" and the importance of challenges being perceived as clinically authentic to support learning.
title When Avatars Have Personality: Effects on Engagement and Communication in Immersive Medical Training
topic Human-Computer Interaction
Computation and Language
url https://arxiv.org/abs/2509.14132