MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping

Fuente: arXiv
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Main Authors: Cao, Zhihao, Wu, Hanyu, Tang, Li Wa, Luo, Zizhou, Zhang, Wei, Pollefeys, Marc, Zhu, Zihan, Oswald, Martin R.
Format: Preprint
Published: 2025
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author Cao, Zhihao
Wu, Hanyu
Tang, Li Wa
Luo, Zizhou
Zhang, Wei
Pollefeys, Marc
Zhu, Zihan
Oswald, Martin R.
author_facet Cao, Zhihao
Wu, Hanyu
Tang, Li Wa
Luo, Zizhou
Zhang, Wei
Pollefeys, Marc
Zhu, Zihan
Oswald, Martin R.
contents Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting (3DGS). Unlike prior methods relying on sparse maps or inertial data, MCGS-SLAM fuses dense RGB inputs from multiple viewpoints into a unified, continuously optimized Gaussian map. A multi-camera bundle adjustment (MCBA) jointly refines poses and depths via dense photometric and geometric residuals, while a scale consistency module enforces metric alignment across views using low-rank priors. The system supports RGB input and maintains real-time performance at large scale. Experiments on synthetic and real-world datasets show that MCGS-SLAM consistently yields accurate trajectories and photorealistic reconstructions, usually outperforming monocular baselines. Notably, the wide field of view from multi-camera input enables reconstruction of side-view regions that monocular setups miss, critical for safe autonomous operation. These results highlight the promise of multi-camera Gaussian Splatting SLAM for high-fidelity mapping in robotics and autonomous driving.
format Preprint
id arxiv_https___arxiv_org_abs_2509_14191
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping
Cao, Zhihao
Wu, Hanyu
Tang, Li Wa
Luo, Zizhou
Zhang, Wei
Pollefeys, Marc
Zhu, Zihan
Oswald, Martin R.
Robotics
Computer Vision and Pattern Recognition
Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting (3DGS). Unlike prior methods relying on sparse maps or inertial data, MCGS-SLAM fuses dense RGB inputs from multiple viewpoints into a unified, continuously optimized Gaussian map. A multi-camera bundle adjustment (MCBA) jointly refines poses and depths via dense photometric and geometric residuals, while a scale consistency module enforces metric alignment across views using low-rank priors. The system supports RGB input and maintains real-time performance at large scale. Experiments on synthetic and real-world datasets show that MCGS-SLAM consistently yields accurate trajectories and photorealistic reconstructions, usually outperforming monocular baselines. Notably, the wide field of view from multi-camera input enables reconstruction of side-view regions that monocular setups miss, critical for safe autonomous operation. These results highlight the promise of multi-camera Gaussian Splatting SLAM for high-fidelity mapping in robotics and autonomous driving.
title MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.14191