Investigating the Ways in Which Mobile Phone Images with Open-Source Data Can Be Used to Create an Augmented Virtual Environment (AVE)

Fuente: arXiv
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Main Authors: Beale, Russell, Rutter, Daniel
Format: Preprint
Published: 2025
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author Beale, Russell
Rutter, Daniel
author_facet Beale, Russell
Rutter, Daniel
contents This paper presents the development of an interactive system for constructing Augmented Virtual Environments (AVEs) by fusing mobile phone images with open-source geospatial data. By integrating 2D image data with 3D models derived from sources such as OpenStreetMap (OSM) and Digital Terrain Models (DTM), the proposed system generates immersive environments that enhance situational context. The system leverages Python for data processing and Unity for 3D visualization, interconnected via UDP-based two-way communication. Preliminary user evaluation demonstrates that the resulting AVEs accurately represent real-world scenes and improve users' contextual understanding. Key challenges addressed include projector calibration, precise model construction from heterogeneous data, and object detection for dynamic scene representation.
format Preprint
id arxiv_https___arxiv_org_abs_2509_14374
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Investigating the Ways in Which Mobile Phone Images with Open-Source Data Can Be Used to Create an Augmented Virtual Environment (AVE)
Beale, Russell
Rutter, Daniel
Human-Computer Interaction
Computers and Society
Graphics
This paper presents the development of an interactive system for constructing Augmented Virtual Environments (AVEs) by fusing mobile phone images with open-source geospatial data. By integrating 2D image data with 3D models derived from sources such as OpenStreetMap (OSM) and Digital Terrain Models (DTM), the proposed system generates immersive environments that enhance situational context. The system leverages Python for data processing and Unity for 3D visualization, interconnected via UDP-based two-way communication. Preliminary user evaluation demonstrates that the resulting AVEs accurately represent real-world scenes and improve users' contextual understanding. Key challenges addressed include projector calibration, precise model construction from heterogeneous data, and object detection for dynamic scene representation.
title Investigating the Ways in Which Mobile Phone Images with Open-Source Data Can Be Used to Create an Augmented Virtual Environment (AVE)
topic Human-Computer Interaction
Computers and Society
Graphics
url https://arxiv.org/abs/2509.14374