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Main Authors: Petula, Wyatt, Joshi, Anushcka, Tu, Peggy, Somasundar, Amrutha, Saha, Suman
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2509.14496
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author Petula, Wyatt
Joshi, Anushcka
Tu, Peggy
Somasundar, Amrutha
Saha, Suman
author_facet Petula, Wyatt
Joshi, Anushcka
Tu, Peggy
Somasundar, Amrutha
Saha, Suman
contents While game-based learning is widely used in programming education, few tools offer adaptive, real-time support for complex topics, such as C pointers. We present DeliverC, a GenAI-enhanced game that integrates GPT-4-mini to provide personalized hints and generate pointer-related challenges on the fly. In a pilot study involving 25 undergraduate students, we investigated the impact of the system on learning through gameplay data and a 15-item survey that covered constructs such as motivation, self-efficacy, metacognition, and feedback quality. Results show that most students felt more confident and reflective after using the tool, and error rates decreased as students progressed through scaffolded levels. However, participation decreased with task difficulty, and some students reported receiving unclear or vague feedback. These findings suggest that DeliverC can enhance engagement and understanding in systems programming, although refinement in AI-generated feedback is still needed. Our study highlights the potential of combining GenAI with game-based learning to support personalized and interactive practice in traditionally challenging programming domains.
format Preprint
id arxiv_https___arxiv_org_abs_2509_14496
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DeliverC: Teaching Pointers through GenAI-Powered Game-Based Learning
Petula, Wyatt
Joshi, Anushcka
Tu, Peggy
Somasundar, Amrutha
Saha, Suman
Programming Languages
While game-based learning is widely used in programming education, few tools offer adaptive, real-time support for complex topics, such as C pointers. We present DeliverC, a GenAI-enhanced game that integrates GPT-4-mini to provide personalized hints and generate pointer-related challenges on the fly. In a pilot study involving 25 undergraduate students, we investigated the impact of the system on learning through gameplay data and a 15-item survey that covered constructs such as motivation, self-efficacy, metacognition, and feedback quality. Results show that most students felt more confident and reflective after using the tool, and error rates decreased as students progressed through scaffolded levels. However, participation decreased with task difficulty, and some students reported receiving unclear or vague feedback. These findings suggest that DeliverC can enhance engagement and understanding in systems programming, although refinement in AI-generated feedback is still needed. Our study highlights the potential of combining GenAI with game-based learning to support personalized and interactive practice in traditionally challenging programming domains.
title DeliverC: Teaching Pointers through GenAI-Powered Game-Based Learning
topic Programming Languages
url https://arxiv.org/abs/2509.14496